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General Tabletop Discussion
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Should D&D Next be having the obvious problems that it's having at this point in the playtest?
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<blockquote data-quote="ForeverSlayer" data-source="post: 6067084" data-attributes="member: 91812"><p>1: Furniture Analogy: I own my home and I had it built so I can tell you from personal experience that you don't pick out your furniture before you've finalized the blueprints nor do you start buying any furniture until you've got your walls and roof up. If you are a builder then what furniture to have in the house is the last thing on your mind, you are more worried about the foundation, the frame, the plumbing, the electrics, the walls, the insulation, etc etc etc... </p><p></p><p>2: Giving Up: I'm not trying to tell Wotc to give up on anything but from the looks of things, I would tell them work more on the core mechanics first, establish if you want your monsters to work off this same core and then go from there. You cannot complete a house and expect it to remain standing if you don't have the frame up. </p><p></p><p>3: Alpha and Beta: I too have done some playtesting and I can tell you that I agree with the Beta part but I disagree on the Alpha unless this was their first Alpha but unfortunately it's not. </p><p></p><p>4: High Levels: Having actually worked on an RPG in the past I can tell you that high levels and low levels play differently even if you have an established core rules set. Pathfinder at low levels plays a lot differently than Pathfinder at high levels and they use the same d20 core system. The more options are introduced and the more your action economy grows, the more complex and different the system can become. </p><p></p><p>5: Final Thoughts: Like I mentioned earlier, Wizards will have to decide if both monsters and PC's will work off the same core mechanics or will they be different and what's important here is the fact that you can't playtest classes without monsters when it comes to RPGs. If both sides don't have a solid foundation then your data will be skewed for both sides because needing to change one side can really alter the outcome of the other side so you may end up needing to actually start over. It's not simple by any means but I expected Wizards to be a bit better along than this.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 6067084, member: 91812"] 1: Furniture Analogy: I own my home and I had it built so I can tell you from personal experience that you don't pick out your furniture before you've finalized the blueprints nor do you start buying any furniture until you've got your walls and roof up. If you are a builder then what furniture to have in the house is the last thing on your mind, you are more worried about the foundation, the frame, the plumbing, the electrics, the walls, the insulation, etc etc etc... 2: Giving Up: I'm not trying to tell Wotc to give up on anything but from the looks of things, I would tell them work more on the core mechanics first, establish if you want your monsters to work off this same core and then go from there. You cannot complete a house and expect it to remain standing if you don't have the frame up. 3: Alpha and Beta: I too have done some playtesting and I can tell you that I agree with the Beta part but I disagree on the Alpha unless this was their first Alpha but unfortunately it's not. 4: High Levels: Having actually worked on an RPG in the past I can tell you that high levels and low levels play differently even if you have an established core rules set. Pathfinder at low levels plays a lot differently than Pathfinder at high levels and they use the same d20 core system. The more options are introduced and the more your action economy grows, the more complex and different the system can become. 5: Final Thoughts: Like I mentioned earlier, Wizards will have to decide if both monsters and PC's will work off the same core mechanics or will they be different and what's important here is the fact that you can't playtest classes without monsters when it comes to RPGs. If both sides don't have a solid foundation then your data will be skewed for both sides because needing to change one side can really alter the outcome of the other side so you may end up needing to actually start over. It's not simple by any means but I expected Wizards to be a bit better along than this. [/QUOTE]
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Should D&D Next be having the obvious problems that it's having at this point in the playtest?
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