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Should D&D Next be having the obvious problems that it's having at this point in the playtest?
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<blockquote data-quote="hamstertamer" data-source="post: 6067458" data-attributes="member: 6690665"><p>I doubt shareholders have much of any influence in the game design of D&D next (unless a specific shareholder just happens to be a rpg fan). There really isn't any evidence that WOTC are under any sort of pressure, more than any other company big or small, and this hypothetical pressure is affecting their game designing. In fact, I bet that WOTC feels a bit cushioned with time and money more than a small company. And frankly, neither the D&D next design team or and shareholder knows how to make the most profittable version of D&D. No one knows. The trouble they are having is the conflict with the game designer's personal tastes and the varied tastes of people they want to sell to. There just isn't any way to make a perfect highly profitable D&D anymore. Furthermore RPG companies (table-top) don't seem to be concerned about high profitability anyway, at least not in a serious way, otherwise they would selling D&D books in Wal-mart and Target for kids to see but they don't they only sell to specialty shops for adults (like comic book companies foolishly decided to do) . This is also why game design theory based on the argument "to bring in a new generation" is a non-starter. RPG companies are focused on selling to adults that can drive to gaming stores and conventions.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 6067458, member: 6690665"] I doubt shareholders have much of any influence in the game design of D&D next (unless a specific shareholder just happens to be a rpg fan). There really isn't any evidence that WOTC are under any sort of pressure, more than any other company big or small, and this hypothetical pressure is affecting their game designing. In fact, I bet that WOTC feels a bit cushioned with time and money more than a small company. And frankly, neither the D&D next design team or and shareholder knows how to make the most profittable version of D&D. No one knows. The trouble they are having is the conflict with the game designer's personal tastes and the varied tastes of people they want to sell to. There just isn't any way to make a perfect highly profitable D&D anymore. Furthermore RPG companies (table-top) don't seem to be concerned about high profitability anyway, at least not in a serious way, otherwise they would selling D&D books in Wal-mart and Target for kids to see but they don't they only sell to specialty shops for adults (like comic book companies foolishly decided to do) . This is also why game design theory based on the argument "to bring in a new generation" is a non-starter. RPG companies are focused on selling to adults that can drive to gaming stores and conventions. [/QUOTE]
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Should D&D Next be having the obvious problems that it's having at this point in the playtest?
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