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General Tabletop Discussion
*TTRPGs General
Should D&D (or any other RPG) actually attempt to be "All Things to All People"?
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<blockquote data-quote="Bluenose" data-source="post: 5657036" data-attributes="member: 49017"><p>On the other hand, compare 3e or 4e to GURPS or FATE or Pendragon, and you'll see differences in the play style that are much larger than those between any two editions of D&D. Which I think is part of the reason why the "All things to all men" RPG isn't possible. </p><p> </p><p>Different games inevitably resolve situations in different ways and with different consequences. Approach combats in Runequest in the same way you do in D&D, and you probably won't like the long-term results. Heroquest takes a totally different approach to social situations to Traveller, even when the setting could be the same. That different people prefer those different rule-approaches doesn't exactly make it easy to cater to all those different approaches in one game.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5657036, member: 49017"] On the other hand, compare 3e or 4e to GURPS or FATE or Pendragon, and you'll see differences in the play style that are much larger than those between any two editions of D&D. Which I think is part of the reason why the "All things to all men" RPG isn't possible. Different games inevitably resolve situations in different ways and with different consequences. Approach combats in Runequest in the same way you do in D&D, and you probably won't like the long-term results. Heroquest takes a totally different approach to social situations to Traveller, even when the setting could be the same. That different people prefer those different rule-approaches doesn't exactly make it easy to cater to all those different approaches in one game. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Should D&D (or any other RPG) actually attempt to be "All Things to All People"?
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