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General Tabletop Discussion
*TTRPGs General
Should D&D (or any other RPG) actually attempt to be "All Things to All People"?
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<blockquote data-quote="Pilgrim" data-source="post: 5657064" data-attributes="member: 6680799"><p>As a single, individual product, I don't think it would be a good idea; too many people want too many different things when they play.</p><p></p><p>I've often said to my friends in discussion, what I would do if I were WotC, which I think solves a great deal many of the problems since 4th Edition was put out.</p><p></p><p>I would have three product lines:</p><p></p><p><strong>Dungeons and Dragons RPG</strong> - this would have been 3.5 or some variation thereof and a system built around new ideas for evolving the D&D RPG for players that liked the newer innovations, leaving much of the older edition stuff behind. I envision it evolving the way Pathfinder did.</p><p></p><p><strong>Dungeons and Dragons: Skirmish/Dungeon Crawl</strong> - this would be basically what we see as 4th Edition, because lets face it, when it comes to combat, 4E handles this very very well. It would be the product for miniatures and table top battles. This would be the game demoed and introduced at local stores, just like Encounters, for getting new players familiar with D&D on the most basic level. </p><p></p><p><strong>Dungeons and Dragons Classic</strong> - this would be a product line for keeping the older editions in-print. This would not be a reprint of any one particular TSR edition, but a cleaned up and concise edition keeping with what older edition players are used to and prefer. It would have 1E at its base, but optional rules for dialing things back to Basic or expanding towards 2E, would be included for the sake of being able to lean one way or the other.</p><p></p><p>Core products released initially, with only one (maybe two, depending) product from each line released every month or so.</p><p></p><p>I think WotC could easily handle three product lines like that and it might cover all ground for players who enjoy D&D, each contributing to a different play style.</p></blockquote><p></p>
[QUOTE="Pilgrim, post: 5657064, member: 6680799"] As a single, individual product, I don't think it would be a good idea; too many people want too many different things when they play. I've often said to my friends in discussion, what I would do if I were WotC, which I think solves a great deal many of the problems since 4th Edition was put out. I would have three product lines: [B]Dungeons and Dragons RPG[/B] - this would have been 3.5 or some variation thereof and a system built around new ideas for evolving the D&D RPG for players that liked the newer innovations, leaving much of the older edition stuff behind. I envision it evolving the way Pathfinder did. [B]Dungeons and Dragons: Skirmish/Dungeon Crawl[/B] - this would be basically what we see as 4th Edition, because lets face it, when it comes to combat, 4E handles this very very well. It would be the product for miniatures and table top battles. This would be the game demoed and introduced at local stores, just like Encounters, for getting new players familiar with D&D on the most basic level. [B]Dungeons and Dragons Classic[/B] - this would be a product line for keeping the older editions in-print. This would not be a reprint of any one particular TSR edition, but a cleaned up and concise edition keeping with what older edition players are used to and prefer. It would have 1E at its base, but optional rules for dialing things back to Basic or expanding towards 2E, would be included for the sake of being able to lean one way or the other. Core products released initially, with only one (maybe two, depending) product from each line released every month or so. I think WotC could easily handle three product lines like that and it might cover all ground for players who enjoy D&D, each contributing to a different play style. [/QUOTE]
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Should D&D (or any other RPG) actually attempt to be "All Things to All People"?
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