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General Tabletop Discussion
*Dungeons & Dragons
Should Deadly Strike be a level feature?
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<blockquote data-quote="BobTheNob" data-source="post: 6107204" data-attributes="member: 82425"><p>I dont mind deadly strike. We have learned through trial and error over a very long period of time that you can only scale numbers that affect d20 rolls so much before things start breaking down. If anything, this takes what was in 3.x bonus to hit and move a good amount of that into damage growth.</p><p></p><p>Might I also say, thank you thank you thank you for at last linking it to damage dice of the weapon. Love of hate this ability, at least they got that right.</p><p></p><p>I suppose that where my position comes from...I like it the way it is as its a nice enough passive representation of ability, therefore Im for class specific. Is in the final and best idea?...wellllll....I dunno. I think it would work and its the "least flawed" approach I have seen from the playtests so far (IMHO).</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 6107204, member: 82425"] I dont mind deadly strike. We have learned through trial and error over a very long period of time that you can only scale numbers that affect d20 rolls so much before things start breaking down. If anything, this takes what was in 3.x bonus to hit and move a good amount of that into damage growth. Might I also say, thank you thank you thank you for at last linking it to damage dice of the weapon. Love of hate this ability, at least they got that right. I suppose that where my position comes from...I like it the way it is as its a nice enough passive representation of ability, therefore Im for class specific. Is in the final and best idea?...wellllll....I dunno. I think it would work and its the "least flawed" approach I have seen from the playtests so far (IMHO). [/QUOTE]
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Should Deadly Strike be a level feature?
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