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General Tabletop Discussion
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Should Deadly Strike be a level feature?
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<blockquote data-quote="kerleth" data-source="post: 6107750" data-attributes="member: 84383"><p>I like deadly strike in general. I dislike it being a class based ability. Scaling damage is key to showing power growth in more martial classes, due to the flatter math of fifth edition. So if you miss out on it than you are in trouble as far as doing your part at later levels. Seems like this is begging to be an issue with multiclassing down the road. I say unify it between classes, possibly by tieing it to attack bonus (so the wizard with no axe training doesn't do as much damage as the fighter). Return rogue to a "sneak attack" system more similar to last packets scheme based options like assassinate and the like. If you make a standard, say up to 3 weapon dice for everyone, then you can always give more martial classes like fighter an extra ability that cranks it up to five dice for them. That way everyone contributes but the warriors still shine.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6107750, member: 84383"] I like deadly strike in general. I dislike it being a class based ability. Scaling damage is key to showing power growth in more martial classes, due to the flatter math of fifth edition. So if you miss out on it than you are in trouble as far as doing your part at later levels. Seems like this is begging to be an issue with multiclassing down the road. I say unify it between classes, possibly by tieing it to attack bonus (so the wizard with no axe training doesn't do as much damage as the fighter). Return rogue to a "sneak attack" system more similar to last packets scheme based options like assassinate and the like. If you make a standard, say up to 3 weapon dice for everyone, then you can always give more martial classes like fighter an extra ability that cranks it up to five dice for them. That way everyone contributes but the warriors still shine. [/QUOTE]
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Should Deadly Strike be a level feature?
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