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General Tabletop Discussion
*Dungeons & Dragons
Should difficulty increase to match optimization
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<blockquote data-quote="Blue" data-source="post: 8401792" data-attributes="member: 20564"><p>The DM always needs to tune challenges on the party and on the players. Including from published adventures. It's a basic part of what they do. (And as a side note, that tuning also extends to other types of challenges besides combat.)</p><p></p><p>As a side note, this includes just as much making something easier. This question isn't about just optimized parties, it's about all parties. Even an "average" party may need encounters tuned if they are strong/weak in a particular aspect (such as as a mostly-melee party against archers defending a defensive wall), and weaker parties also need to be adjusted.</p><p></p><p>Tuning challenges It's one of the reasons I feel that the issue is not about "optimization" or lack of it, it's about one/a minority of character being very different in power level - stronger or weaker - than then others. Because then it's hard to consistently tune every challenge to be satisfying for both the majority of the party and the outlier. Outside that, who cares if the party is strong or weak - the DM has all the monsters (or other challenges) and can tune to make it as challenging as will bring the players enjoyment.</p></blockquote><p></p>
[QUOTE="Blue, post: 8401792, member: 20564"] The DM always needs to tune challenges on the party and on the players. Including from published adventures. It's a basic part of what they do. (And as a side note, that tuning also extends to other types of challenges besides combat.) As a side note, this includes just as much making something easier. This question isn't about just optimized parties, it's about all parties. Even an "average" party may need encounters tuned if they are strong/weak in a particular aspect (such as as a mostly-melee party against archers defending a defensive wall), and weaker parties also need to be adjusted. Tuning challenges It's one of the reasons I feel that the issue is not about "optimization" or lack of it, it's about one/a minority of character being very different in power level - stronger or weaker - than then others. Because then it's hard to consistently tune every challenge to be satisfying for both the majority of the party and the outlier. Outside that, who cares if the party is strong or weak - the DM has all the monsters (or other challenges) and can tune to make it as challenging as will bring the players enjoyment. [/QUOTE]
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Should difficulty increase to match optimization
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