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General Tabletop Discussion
*Dungeons & Dragons
Should difficulty increase to match optimization
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<blockquote data-quote="Xetheral" data-source="post: 8401935" data-attributes="member: 6802765"><p>My preference is to leave combat difficulty up to the PCs. As long as the GM is accurately telegraphing how powerful various opponents are, the players can make informed choices for their PCs based on how much risk they're comfortable taking. That's true regardless of the party's level of optimization.</p><p></p><p>Sure, sometimes the PCs will make enemies of an organization that will come hunting for them. In such a case I prefer that the strength of the team sent to deal with the PCs be determined by comparing the enemy's available resources to the amount of trouble the PCs are creating relative to other threats to the organization. Hopefully the PCs are smart enough not to stand out as troublemakers to an organization that could casually wipe them out.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8401935, member: 6802765"] My preference is to leave combat difficulty up to the PCs. As long as the GM is accurately telegraphing how powerful various opponents are, the players can make informed choices for their PCs based on how much risk they're comfortable taking. That's true regardless of the party's level of optimization. Sure, sometimes the PCs will make enemies of an organization that will come hunting for them. In such a case I prefer that the strength of the team sent to deal with the PCs be determined by comparing the enemy's available resources to the amount of trouble the PCs are creating relative to other threats to the organization. Hopefully the PCs are smart enough not to stand out as troublemakers to an organization that could casually wipe them out. [/QUOTE]
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Should difficulty increase to match optimization
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