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General Tabletop Discussion
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Should DnDBeyond include an Encounter Simulator?
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<blockquote data-quote="Clint_L" data-source="post: 9285446" data-attributes="member: 7035894"><p>This is what I’m suggesting. Obviously you would never get (or want) a perfect simulation. But the encounter builder could easily work in a lot more of the data it has at hand: how many HP is the party at? What are the spell DCs, to hit and damage modifiers? What is the spell load out? How many spells and limited use abilities are available? How many ki points? And so on. All that data is sitting there.</p><p></p><p>I run simple combat simulations in my head all the time to help go to sleep (things like “how often will my level 10 monk beat a cloud giant 1v1 with the new rules vs. the old). DDB could do that level of calculation trivially, and it would be way better than what we have now.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9285446, member: 7035894"] This is what I’m suggesting. Obviously you would never get (or want) a perfect simulation. But the encounter builder could easily work in a lot more of the data it has at hand: how many HP is the party at? What are the spell DCs, to hit and damage modifiers? What is the spell load out? How many spells and limited use abilities are available? How many ki points? And so on. All that data is sitting there. I run simple combat simulations in my head all the time to help go to sleep (things like “how often will my level 10 monk beat a cloud giant 1v1 with the new rules vs. the old). DDB could do that level of calculation trivially, and it would be way better than what we have now. [/QUOTE]
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Should DnDBeyond include an Encounter Simulator?
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