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General Tabletop Discussion
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Should DnDBeyond include an Encounter Simulator?
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<blockquote data-quote="LordEntrails" data-source="post: 9285462" data-attributes="member: 6804070"><p>No DDB should not include an encounter simulator.</p><p></p><p>Any such simulator would have to use a bunch of assumptions. Whatever those assumptions would be, they would unduly shape the game for tens of thousands or millions of players. Shaping the gameplay is not bad in and of itself, but shaping the gameplay based upon statistics and roll mechanics is.</p><p></p><p>Shaping the game in this way would lead to more min/max/optimization. More crunchiness, more fiddle rules, more emphasis on combat. Such would result in less role playing, less flexibility, fewer DM rulings, less variety in how the game is played. One aspect of RPGs that is critical to me and seems to almost be the prime directive in the community is that their no one right way to play.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9285462, member: 6804070"] No DDB should not include an encounter simulator. Any such simulator would have to use a bunch of assumptions. Whatever those assumptions would be, they would unduly shape the game for tens of thousands or millions of players. Shaping the gameplay is not bad in and of itself, but shaping the gameplay based upon statistics and roll mechanics is. Shaping the game in this way would lead to more min/max/optimization. More crunchiness, more fiddle rules, more emphasis on combat. Such would result in less role playing, less flexibility, fewer DM rulings, less variety in how the game is played. One aspect of RPGs that is critical to me and seems to almost be the prime directive in the community is that their no one right way to play. [/QUOTE]
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Should DnDBeyond include an Encounter Simulator?
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