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General Tabletop Discussion
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Should DnDBeyond include an Encounter Simulator?
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<blockquote data-quote="Clint_L" data-source="post: 9286420" data-attributes="member: 7035894"><p>No, that's a ridiculous slippery slope argument. CR is already in the game. You are arguing that making it better <em>at what it's supposed to do</em> - help DM's plan encounters - will lead to X,Y, and Z.</p><p></p><p>What do you think is going to happen? That after the encounter the group is going to ask the DM how they did in comparison to how deadly the improved CR tool (again, there's already one on DDB) suggested the encounter would be? And then, what, somehow analyze all the data to find out where they could do better? Is that currently happening? No. Why would making the tool a bit more accurate (i.e. by taking into account that the party was at half health with many depleted resources) suddenly turn the party into what you are describing which, yes, to me sounds like rabid optimizers.</p><p></p><p>Are you suggesting that all these terrible effects are happening with the current CR system? If no, then where is the line where it becomes so disastrous? Making it 10% more accurate? 11%? Conversely, should we be trying to make the current system <em>less</em> accurate, to thus improve the game?</p><p></p><p>Someone should warn Mearls that his proposal for improving CR could ruin the D&D!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9286420, member: 7035894"] No, that's a ridiculous slippery slope argument. CR is already in the game. You are arguing that making it better [I]at what it's supposed to do[/I] - help DM's plan encounters - will lead to X,Y, and Z. What do you think is going to happen? That after the encounter the group is going to ask the DM how they did in comparison to how deadly the improved CR tool (again, there's already one on DDB) suggested the encounter would be? And then, what, somehow analyze all the data to find out where they could do better? Is that currently happening? No. Why would making the tool a bit more accurate (i.e. by taking into account that the party was at half health with many depleted resources) suddenly turn the party into what you are describing which, yes, to me sounds like rabid optimizers. Are you suggesting that all these terrible effects are happening with the current CR system? If no, then where is the line where it becomes so disastrous? Making it 10% more accurate? 11%? Conversely, should we be trying to make the current system [I]less[/I] accurate, to thus improve the game? Someone should warn Mearls that his proposal for improving CR could ruin the D&D! [/QUOTE]
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Should DnDBeyond include an Encounter Simulator?
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