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Should Dungeon and Polyheadron be in the same magazine
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<blockquote data-quote="Achan hiArusa" data-source="post: 1472957" data-attributes="member: 2597"><p><strong>Theoretical Gamer</strong></p><p></p><p>Yes, I have used material out of all the Polyhedrons. I like making my own minigames and the Polys tell me how to stretch and change the game to create games of my own. I am not one of the vast legion of people who believe the core books are holy writ (or blasphemous tomes) and must be played straight from the book (even if you hate a ruling). I have ran my own version of Dragonstar (making more use of the Star Wars rules than the official version uses), an Illithid campaign using Modern d20, I have made a Trinity d20 version (before an official one was announced), rewrote Pulp to make it more interesting to me and my players (without resorting to using the Modern d20 version), wrote up a different version of Blood on the Rhine using V is for Victory (and the arcane prestige classes from Modern d20), wrote a Transcthulhu Space game using the material from Mecha Crusade, Gamma World, Deathnet, and Genetech, I have used some of the ships from Starships of the Galaxy for Dragonstar, I have set the Incursion in the Forgotten Realms for my epic game, I have ran the PX Poker Night game for my CoCd20 game. So yes, Polyhedron is worth my money.</p><p></p><p>Dungeon not so much, I haven't really used it all. That might change since I am going to modify the adventure path material for my Mindshadow campaign. Since I am too lazy to write my own adventures, I will see how they are written. Usually when I do run from a module I run extemperaneously, making notes on how the module will change. I rarely run canned adventures, but I have had some good games by breaking published adventures, so we shall see how this goes. Maybe I will get some of my money back from paying so much for Dungeon.</p><p></p><p>BTW, the Freeport adventure bugged me to no end, because it was a D&D adventure in my Poly (and don't try telling me its just a d20 adventure, I know it would require lots of work to be used with a Pulp, Star Wars, or Modern d20 game), it should have been on the Dungeon side.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1472957, member: 2597"] [b]Theoretical Gamer[/b] Yes, I have used material out of all the Polyhedrons. I like making my own minigames and the Polys tell me how to stretch and change the game to create games of my own. I am not one of the vast legion of people who believe the core books are holy writ (or blasphemous tomes) and must be played straight from the book (even if you hate a ruling). I have ran my own version of Dragonstar (making more use of the Star Wars rules than the official version uses), an Illithid campaign using Modern d20, I have made a Trinity d20 version (before an official one was announced), rewrote Pulp to make it more interesting to me and my players (without resorting to using the Modern d20 version), wrote up a different version of Blood on the Rhine using V is for Victory (and the arcane prestige classes from Modern d20), wrote a Transcthulhu Space game using the material from Mecha Crusade, Gamma World, Deathnet, and Genetech, I have used some of the ships from Starships of the Galaxy for Dragonstar, I have set the Incursion in the Forgotten Realms for my epic game, I have ran the PX Poker Night game for my CoCd20 game. So yes, Polyhedron is worth my money. Dungeon not so much, I haven't really used it all. That might change since I am going to modify the adventure path material for my Mindshadow campaign. Since I am too lazy to write my own adventures, I will see how they are written. Usually when I do run from a module I run extemperaneously, making notes on how the module will change. I rarely run canned adventures, but I have had some good games by breaking published adventures, so we shall see how this goes. Maybe I will get some of my money back from paying so much for Dungeon. BTW, the Freeport adventure bugged me to no end, because it was a D&D adventure in my Poly (and don't try telling me its just a d20 adventure, I know it would require lots of work to be used with a Pulp, Star Wars, or Modern d20 game), it should have been on the Dungeon side. [/QUOTE]
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Should Dungeon and Polyheadron be in the same magazine
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