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Should Dungeon and Polyheadron be in the same magazine
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<blockquote data-quote="Erik Mona" data-source="post: 1473612" data-attributes="member: 2174"><p>>>></p><p>The real reason to go to monthly is that you can get twice as much filler. Twice as many dungeon letters, tables of contents, next issue columns, smaller adventures mean more boilerplate setup text, etc. </p><p>>>></p><p></p><p>The lack of faith some readers show us is absolutely astonishing sometimes. Suffice it to say, doubling up on letters has _nothing_ to do with why we switched to a monthly format.</p><p></p><p>100 pages every month is 200 pages every two months, some 20 pages more than we used to edit on the old schedule. The additional ads and, as you say, "boilerplate" stuff accounts for most of these pages, so in terms of pages of material, it comes out about even (although, to be fair, editing two letters columns is still twice the work of editing one, even if that work is easier than developing an adventure or mini-game).</p><p></p><p>But it's twice the contracts. Twice the deadlines. At least twice the stress. Editing a monthly magazine is _in no way_ easier on us than editing a bi-monthly magazine. I look back at my time on a bi-monthly as an extended vacation by comparison, and am envious of colleagues here at the office who get the luxury of working on such a slow-paced magazine.</p><p></p><p>Basically, it comes down to economics.</p><p></p><p>1. CASHFLOW. A monthly magazine receives payment from distributors twice as often as a bi-monthly magazine. That helps the company in more ways than I can list.</p><p></p><p>2. ADVERTISING. A monthly magazine has (theoretically) twice as many opportunities to sell ads.</p><p></p><p>If I could switch the magazine back to bi-montly I'd do it in an instant. Paizo doesn't make decisions with the sole criteria of "how much easier does this make Erik's job," unfortunately. But since we're in business to make money, that's probably a good thing.</p><p></p><p>--Erik Mona</p><p>Editor-in-Chief</p><p>Dungeon Magazine</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 1473612, member: 2174"] >>> The real reason to go to monthly is that you can get twice as much filler. Twice as many dungeon letters, tables of contents, next issue columns, smaller adventures mean more boilerplate setup text, etc. >>> The lack of faith some readers show us is absolutely astonishing sometimes. Suffice it to say, doubling up on letters has _nothing_ to do with why we switched to a monthly format. 100 pages every month is 200 pages every two months, some 20 pages more than we used to edit on the old schedule. The additional ads and, as you say, "boilerplate" stuff accounts for most of these pages, so in terms of pages of material, it comes out about even (although, to be fair, editing two letters columns is still twice the work of editing one, even if that work is easier than developing an adventure or mini-game). But it's twice the contracts. Twice the deadlines. At least twice the stress. Editing a monthly magazine is _in no way_ easier on us than editing a bi-monthly magazine. I look back at my time on a bi-monthly as an extended vacation by comparison, and am envious of colleagues here at the office who get the luxury of working on such a slow-paced magazine. Basically, it comes down to economics. 1. CASHFLOW. A monthly magazine receives payment from distributors twice as often as a bi-monthly magazine. That helps the company in more ways than I can list. 2. ADVERTISING. A monthly magazine has (theoretically) twice as many opportunities to sell ads. If I could switch the magazine back to bi-montly I'd do it in an instant. Paizo doesn't make decisions with the sole criteria of "how much easier does this make Erik's job," unfortunately. But since we're in business to make money, that's probably a good thing. --Erik Mona Editor-in-Chief Dungeon Magazine [/QUOTE]
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Should Dungeon and Polyheadron be in the same magazine
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