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Should Dungeon and Polyheadron be in the same magazine
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<blockquote data-quote="woodelf" data-source="post: 1478897" data-attributes="member: 10201"><p>I can't argue with the advertising reason--if you say so, i'll believe it. As for bookstore presence--wouldn't the cover mostly handle this? It seems to me that, if someone picks it up to flip through, they're not likely to buy it unless they play RPGs, and if they play RPGs they're not likely to put it back just because it's B&W interior. You may be competing with videogame magazines for shelfspace, but i don't think you're competing for marketshare--even those that play both more than likely want different things out of the magazines devoted to them. </p><p></p><p>As for the "higher quality reading experience": says you. First, glossy pages are often harder to read in a lot of locations due to glare issues. Second, color pages are either no easier to read, or harder to read, than B&W pages, for reasons of contrast and use of artwork. Third, given we're talking about a magazine full of adventures intended to be used in a game, having non-glossy pages that can be easily written on (and erased) is a huge plus, and having B&W pages that can be easily photocopied is perhaps an even bigger plus. If i can't easily write in the margins (because they're glossy and/or full of art), and i can't easily photocopy the pages (to hand out and/or to write on), you've made the adventure much less-easily used. So, while i'll accept that color is necessary, and that this in turn makes glossy stock necessary, i can't buy that it's because of serving the reader. It sounds like other economic factors are to blame, and it is despite the readers' wishes, not because of them, that <em>Dungeon</em> is full-color.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1478897, member: 10201"] I can't argue with the advertising reason--if you say so, i'll believe it. As for bookstore presence--wouldn't the cover mostly handle this? It seems to me that, if someone picks it up to flip through, they're not likely to buy it unless they play RPGs, and if they play RPGs they're not likely to put it back just because it's B&W interior. You may be competing with videogame magazines for shelfspace, but i don't think you're competing for marketshare--even those that play both more than likely want different things out of the magazines devoted to them. As for the "higher quality reading experience": says you. First, glossy pages are often harder to read in a lot of locations due to glare issues. Second, color pages are either no easier to read, or harder to read, than B&W pages, for reasons of contrast and use of artwork. Third, given we're talking about a magazine full of adventures intended to be used in a game, having non-glossy pages that can be easily written on (and erased) is a huge plus, and having B&W pages that can be easily photocopied is perhaps an even bigger plus. If i can't easily write in the margins (because they're glossy and/or full of art), and i can't easily photocopy the pages (to hand out and/or to write on), you've made the adventure much less-easily used. So, while i'll accept that color is necessary, and that this in turn makes glossy stock necessary, i can't buy that it's because of serving the reader. It sounds like other economic factors are to blame, and it is despite the readers' wishes, not because of them, that [i]Dungeon[/i] is full-color. [/QUOTE]
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Should Dungeon and Polyheadron be in the same magazine
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