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General Tabletop Discussion
*Pathfinder & Starfinder
Should each ability scores get it's own table?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5936118" data-attributes="member: 11300"><p>There's a mathematical part of me that loves the idea of individual ability score tables, class-based xp progressions and the non linear house:rent ratio in monopoly. I love working out the patterns and the thinking behind them against the blandness of a standard progression. If it's something that gets in the way of running the game at the table then it's not so good, but if it's something that is all in the prep of a character, I'm much more tolerant. I'd say yes in an advanced module.</p><p></p><p>What I would like to see is Ability Score feats. You get an ability score feat for each ability that has a value 13+; and this feat allows you to specialise in some facet of that ability (such as being a little quicker, hardier, better looking, improved in a particular skill or whatever). The aim is to provide incentive not to max out one stat above all others and to provide a way to make slightly lower scores more satisfying for the player.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5936118, member: 11300"] There's a mathematical part of me that loves the idea of individual ability score tables, class-based xp progressions and the non linear house:rent ratio in monopoly. I love working out the patterns and the thinking behind them against the blandness of a standard progression. If it's something that gets in the way of running the game at the table then it's not so good, but if it's something that is all in the prep of a character, I'm much more tolerant. I'd say yes in an advanced module. What I would like to see is Ability Score feats. You get an ability score feat for each ability that has a value 13+; and this feat allows you to specialise in some facet of that ability (such as being a little quicker, hardier, better looking, improved in a particular skill or whatever). The aim is to provide incentive not to max out one stat above all others and to provide a way to make slightly lower scores more satisfying for the player. Best Regards Herremann the Wise [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should each ability scores get it's own table?
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