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General Tabletop Discussion
*Dungeons & Dragons
Should each class get its own version of expertise?
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<blockquote data-quote="Tectuktitlay" data-source="post: 6860966" data-attributes="member: 82812"><p>I think an easier overall solution, mechanically speaking, is to have most of the skills use two stats, not one. Religion would be Int/Wis. Survival would be be Con/Wis. Acrobatics and Athletics both would likely be Str/Dex (gymnasts are often incredibly strong, requiring that strength to properly tumble and flip about, and it generally takes great coordination to climb and jump properly). Sleight of Hand could easily be Dex/Cha (in one, you are relying primarily on your raw physical skill and agility, the other you are relying on distraction and misdirection). </p><p></p><p>This goes beyond merely the named skills. Picking a lock normally requires a Dex check with thieves' tools proficiency added to it, but Int could also be apropos; you know <em>how</em> the locking mechanism itself works, and how to thus get around it. Practice enough with something like lockpicking, and even a klutzy person will develop the muscle memory to be able to do it readily, Dex isn't necessarily required.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 6860966, member: 82812"] I think an easier overall solution, mechanically speaking, is to have most of the skills use two stats, not one. Religion would be Int/Wis. Survival would be be Con/Wis. Acrobatics and Athletics both would likely be Str/Dex (gymnasts are often incredibly strong, requiring that strength to properly tumble and flip about, and it generally takes great coordination to climb and jump properly). Sleight of Hand could easily be Dex/Cha (in one, you are relying primarily on your raw physical skill and agility, the other you are relying on distraction and misdirection). This goes beyond merely the named skills. Picking a lock normally requires a Dex check with thieves' tools proficiency added to it, but Int could also be apropos; you know [I]how[/I] the locking mechanism itself works, and how to thus get around it. Practice enough with something like lockpicking, and even a klutzy person will develop the muscle memory to be able to do it readily, Dex isn't necessarily required. [/QUOTE]
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General Tabletop Discussion
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Should each class get its own version of expertise?
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