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Should Ecology articles be one-time only?
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<blockquote data-quote="Cthulhudrew" data-source="post: 2267151" data-attributes="member: 4090"><p>I was kind of on the fence when I first started reading Whizbang's post, but he makes some really good points, particularly about the recycling of all the constant "rogues being sneakier in the dungeon" type of articles. I can recall at least two, possibly more, articles dealing with all kinds of rogue equipment, much of it the same, just different rules sets. Or all the articles on roleplaying alignment.</p><p></p><p>I don't see anything wrong with multiple Ecology articles, especially of the type Whizbang suggests- detailing more specific aspects of a race/species, or differences among the same. I'd much rather read an article about the cultural aspects of a race/species, and how they differ from one another, than to just get a new playable subtype, with no real detail (how many subtypes of elves do we need, really? Why not get more in-depth info on the existing subtypes, or, better yet, more detail with no corresponding needless crunch?)</p><p></p><p>Frankly, a lot of the more recent Ecology articles seem just a bit too boring to me- they don't really tell me anything that a readthrough of the Monster Manual wouldn't. The old Ecology articles, where new abilities and/or new uses for old abilities were a lot more interesting and useful to me. Lately the Ecology articles seem a bit too general, and more focused Ecologies would seem to me to have more merit, from a DMing point of view.</p><p></p><p>Though I will admit, I like the Knowledge check sidebars that have been appearing lately.</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 2267151, member: 4090"] I was kind of on the fence when I first started reading Whizbang's post, but he makes some really good points, particularly about the recycling of all the constant "rogues being sneakier in the dungeon" type of articles. I can recall at least two, possibly more, articles dealing with all kinds of rogue equipment, much of it the same, just different rules sets. Or all the articles on roleplaying alignment. I don't see anything wrong with multiple Ecology articles, especially of the type Whizbang suggests- detailing more specific aspects of a race/species, or differences among the same. I'd much rather read an article about the cultural aspects of a race/species, and how they differ from one another, than to just get a new playable subtype, with no real detail (how many subtypes of elves do we need, really? Why not get more in-depth info on the existing subtypes, or, better yet, more detail with no corresponding needless crunch?) Frankly, a lot of the more recent Ecology articles seem just a bit too boring to me- they don't really tell me anything that a readthrough of the Monster Manual wouldn't. The old Ecology articles, where new abilities and/or new uses for old abilities were a lot more interesting and useful to me. Lately the Ecology articles seem a bit too general, and more focused Ecologies would seem to me to have more merit, from a DMing point of view. Though I will admit, I like the Knowledge check sidebars that have been appearing lately. [/QUOTE]
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Should Ecology articles be one-time only?
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