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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should EL (and XP) be adjusted for player's actions?
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<blockquote data-quote="Lord Pendragon" data-source="post: 1763247" data-attributes="member: 707"><p>Well, I don't run my game this way. There are only a finite number of effective tactics in the game, and only a finite number of monster types. If I gave diminishing returns to any tactic used successfully once vs. a particular type of threat, the PCs would be earning next to nothing by 8th-level. And really, it doesn't seem right to give the PCs less xp for using a proven tactic, but also less xp for <em>not</em> using that proven tactic. There's no way to win.</p><p></p><p>I also give xp based on EL. But it's based on the EL at the time I create the encounter. Once the PCs make contact, the xp is locked, and how the PCs defeat the encounter is up to them.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1763247, member: 707"] Well, I don't run my game this way. There are only a finite number of effective tactics in the game, and only a finite number of monster types. If I gave diminishing returns to any tactic used successfully once vs. a particular type of threat, the PCs would be earning next to nothing by 8th-level. And really, it doesn't seem right to give the PCs less xp for using a proven tactic, but also less xp for [i]not[/i] using that proven tactic. There's no way to win. I also give xp based on EL. But it's based on the EL at the time I create the encounter. Once the PCs make contact, the xp is locked, and how the PCs defeat the encounter is up to them. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should EL (and XP) be adjusted for player's actions?
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