Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should EL (and XP) be adjusted for player's actions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philip" data-source="post: 1763935" data-attributes="member: 10993"><p>XP rewards are an abstract system to reward the PCs for overcoming challenging obstacles.</p><p></p><p>Overcoming obstacles implies a goal. If the party goes and picks that does not contribute to the current adventure goal: no XP.</p><p></p><p>Challenging implies that the obstacle requires that the PCs must choose carefully between their available alternatives when overcoming the obstacle or face failure.</p><p></p><p>If you play a kick-in-the-door type of game, award the PCs full XP for every random encounter.</p><p></p><p>If you play a story-driven campaign, only award them for encounters they overcome that progress the story. They might spend all evening hacking up hapless T-Rexes, if it is irrelevant to the story: no XP.</p><p></p><p>Ultimately XP is a carrot for the players (and their PCs) to get actively involved with the game and reward clever play. If players have their PCs kill T-Rexes by shooting them from flying carpets, feel free to award 0 XP if it does not contribute to the fun besides the PCs gaining levels. </p><p></p><p>EL, CR and whatnot are indicators of the appropriate rewards for typical challenges in a typical game. If you feel the players/PCs choices at the summoning gate were appropriate and fun and you wish to see more of it, by all means, award more XP!</p></blockquote><p></p>
[QUOTE="Philip, post: 1763935, member: 10993"] XP rewards are an abstract system to reward the PCs for overcoming challenging obstacles. Overcoming obstacles implies a goal. If the party goes and picks that does not contribute to the current adventure goal: no XP. Challenging implies that the obstacle requires that the PCs must choose carefully between their available alternatives when overcoming the obstacle or face failure. If you play a kick-in-the-door type of game, award the PCs full XP for every random encounter. If you play a story-driven campaign, only award them for encounters they overcome that progress the story. They might spend all evening hacking up hapless T-Rexes, if it is irrelevant to the story: no XP. Ultimately XP is a carrot for the players (and their PCs) to get actively involved with the game and reward clever play. If players have their PCs kill T-Rexes by shooting them from flying carpets, feel free to award 0 XP if it does not contribute to the fun besides the PCs gaining levels. EL, CR and whatnot are indicators of the appropriate rewards for typical challenges in a typical game. If you feel the players/PCs choices at the summoning gate were appropriate and fun and you wish to see more of it, by all means, award more XP! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should EL (and XP) be adjusted for player's actions?
Top