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Should Epic Be In PH1?
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<blockquote data-quote="Alzrius" data-source="post: 5774975" data-attributes="member: 8461"><p>I agree with this wholeheartedly.</p><p></p><p>I think epic absolutely needs to be in the Core Rulebook(s) for 5E, simply because whenever you try to stretch a system beyond its initial design parameters, cracks begin to appear.</p><p></p><p>If you build an RPG where the PCs can advance from 1st level to 20th, making a supplement that allows them to go to 30th will present problems. If it goes higher than 30th, the problems will get worse. Now, if the system had been originally designed to take those additional levels into account from the get-go, it would hold up much better.</p><p></p><p>5E needs to be like 4E in that it lays out from the beginning the maximum amount of levels it's possible for characters to gain, and then structures itself around that, both in terms of mechanics and in terms of world-design. From there, it needs to have support, both mechanical and in terms of GM- and player-aids, for how to make games fun and exciting at that level.</p><p></p><p>That's how you fix epic.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5774975, member: 8461"] I agree with this wholeheartedly. I think epic absolutely needs to be in the Core Rulebook(s) for 5E, simply because whenever you try to stretch a system beyond its initial design parameters, cracks begin to appear. If you build an RPG where the PCs can advance from 1st level to 20th, making a supplement that allows them to go to 30th will present problems. If it goes higher than 30th, the problems will get worse. Now, if the system had been originally designed to take those additional levels into account from the get-go, it would hold up much better. 5E needs to be like 4E in that it lays out from the beginning the maximum amount of levels it's possible for characters to gain, and then structures itself around that, both in terms of mechanics and in terms of world-design. From there, it needs to have support, both mechanical and in terms of GM- and player-aids, for how to make games fun and exciting at that level. That's how you fix epic. [/QUOTE]
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Should Epic Be In PH1?
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