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General Tabletop Discussion
*Dungeons & Dragons
Should Explicit Monster Roles Return?
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<blockquote data-quote="Clint_L" data-source="post: 9357663" data-attributes="member: 7035894"><p>I like that chandelier monster too, because it's effectively a trap. Sometimes, yeah, it's super fun to have a monster that is essentially a puzzle that the party has to work out. A classic example for low level parties is the rug of smothering - how do you kill it without also killing the person inside it, before the ticking clock runs out and they are smothered?</p><p></p><p>You don't want every monster to be like that or it gets kind of video game-y: "what's the secret to beating this mob?" But I agree that a very narrowly defined role sometimes works great, especially for non-sentient monsters.</p><p></p><p>For my BBEG-type mobs, it's cool to have an element of this, but I don't think you want them too narrowly defined. The beholder is the classic example - its anti-magic cone will define a lot of the battle, but it has enough other options to really keep the party on their toes.</p><p></p><p>I don't really understand the poll options, though, since explicit monster roles have never gone away (e.g. rug of smothering). Is it asking whether we think <em>all</em> monsters should have explicitly defined roles, like the chandelier mob? My answer to that would be "no."</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9357663, member: 7035894"] I like that chandelier monster too, because it's effectively a trap. Sometimes, yeah, it's super fun to have a monster that is essentially a puzzle that the party has to work out. A classic example for low level parties is the rug of smothering - how do you kill it without also killing the person inside it, before the ticking clock runs out and they are smothered? You don't want every monster to be like that or it gets kind of video game-y: "what's the secret to beating this mob?" But I agree that a very narrowly defined role sometimes works great, especially for non-sentient monsters. For my BBEG-type mobs, it's cool to have an element of this, but I don't think you want them too narrowly defined. The beholder is the classic example - its anti-magic cone will define a lot of the battle, but it has enough other options to really keep the party on their toes. I don't really understand the poll options, though, since explicit monster roles have never gone away (e.g. rug of smothering). Is it asking whether we think [I]all[/I] monsters should have explicitly defined roles, like the chandelier mob? My answer to that would be "no." [/QUOTE]
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Should Explicit Monster Roles Return?
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