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General Tabletop Discussion
*Dungeons & Dragons
Should Explicit Monster Roles Return?
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<blockquote data-quote="Quickleaf" data-source="post: 9359620" data-attributes="member: 20323"><p>Yeah, "combat space" is really telling – I think you're describing a state of mind that differs from all other arenas of play during a TTRPG session. I would guess for a large segment of folks who played and enjoyed 4e, that one of the selling points was getting into "combat space."</p><p></p><p>But for someone like me – who enjoys an "encounter" as a multi-variable challenge where talking, stabbing, casting, questioning all bleed together so there isn't that hard line between "explore space" or "talk space" and "combat space"? Uff, that was hard.</p><p></p><p>It's my deep dark underlying fear of monster stat blocks – and defining monsters by combat role. The more we play with digital tools, the more the stat block rises to prominence as the thing we focus on, and the less the written "flavor" text is transmitted. I fear there's a technology influence driving an already combat-focused game to effectively an even more combat-focused one.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9359620, member: 20323"] Yeah, "combat space" is really telling – I think you're describing a state of mind that differs from all other arenas of play during a TTRPG session. I would guess for a large segment of folks who played and enjoyed 4e, that one of the selling points was getting into "combat space." But for someone like me – who enjoys an "encounter" as a multi-variable challenge where talking, stabbing, casting, questioning all bleed together so there isn't that hard line between "explore space" or "talk space" and "combat space"? Uff, that was hard. It's my deep dark underlying fear of monster stat blocks – and defining monsters by combat role. The more we play with digital tools, the more the stat block rises to prominence as the thing we focus on, and the less the written "flavor" text is transmitted. I fear there's a technology influence driving an already combat-focused game to effectively an even more combat-focused one. [/QUOTE]
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Should Explicit Monster Roles Return?
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