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General Tabletop Discussion
*Pathfinder & Starfinder
Should fatigue work better on an encounter basis or daily basis?
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<blockquote data-quote="Li Shenron" data-source="post: 6104560" data-attributes="member: 1465"><p>Just a thought based on (limited) first-hand experience and thoughts...</p><p></p><p>Do you think fatigue is best represented by encounter-based abilities or daily abilities?</p><p>Or turning the question upside down, do you think encounter-based abilities can be explained in terms of fatigue? How about daily abilities?</p><p></p><p>I am starting to think that <em>physical</em> fatigue and <em>mental</em> fatigue should be addressed separately.</p><p></p><p>If you do a fighting sport, or anyway a sport that requires bursts of energy, you've probably noticed that you can't continue for long, you have to take a break. For example, in boxing they have rounds separated by a pause. Of course you also get more tired progressively after each round, but taking that break does give you indeed some sort of "recharge".</p><p></p><p>And fighting sports are maybe the closest RL thing to D&D combat (unlike war battles, since D&D has always been primarily a game of <em>encounters</em> rather than large and long battles), so it actually makes sense for martial classes to have encounter-based abilities explained in terms of fatigue: maybe your Fighter can do 1-2 "bursts" in an encounter, but has to rest shortly before doing them again.</p><p></p><p>What makes much less sense to me, is having <em>separate</em> encounter abilities, each of which can be used 1/encounter. If the explanation is fatigue, all the encounter abilities should use the same "pool", which probably needs to be very very small otherwise it may effectively become "at-will".</p><p></p><p>There are however other types of physical fatigue that make more sense on a daily basis. Forced march, running a marathon, hard labor, extended swimming or climbing... basically out-of-combat stuff. However since these are long-time activities, it's probably not so interesting trying to design <em>single-use daily</em> special abilities but rather bonuses or other permanent benefits. Still it remains the fact that typically when you run out of energy here, you really need to rest long, at least if we stop at the simplest approximation (we don't want to get into simulationism here, just trying to figure out an in-game explanation for encounter and daily abilities).</p><p></p><p>Then there are <em>mental</em> types of fatigue. Now when it comes to this, my RL experience is pretty much limited to e.g. studying hard for a school exam, or working hard until late at night. Once again a matter of endurance, short breaks help but the biggest obstacle is running out at the end of the day, because the effort is more <em>continuous</em>.</p><p></p><p>So how about spells then? Traditionally we explain their effort in terms of <em>mental </em>fatigue. Each casting of spells is a short-term activity, but if we see them as a whole, it still makes sense to me that the "pool" of all your spell slots is daily-based and not encounter-based. There is room for at-wills, if you explain them as "stuff it's so easy for you, that it is not tiring at all", but I have a hard time believing encounter-based spells.</p><p></p><p>There are also some hybrid cases... what about Rage? Is this physical or mental? As a matter of fact, I don't know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Based on these considerations on <em>burst</em> vs <em>continous</em>, I find myself quite positive about <strong>martial at-wills</strong>, <strong>martial encounter-based</strong>, <strong>at-will spells</strong> and <strong>daily spells</strong>, but still unlikely to accept martial dailies and encounter-based spellcasting.</p><p></p><p>What's your take?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6104560, member: 1465"] Just a thought based on (limited) first-hand experience and thoughts... Do you think fatigue is best represented by encounter-based abilities or daily abilities? Or turning the question upside down, do you think encounter-based abilities can be explained in terms of fatigue? How about daily abilities? I am starting to think that [I]physical[/I] fatigue and [I]mental[/I] fatigue should be addressed separately. If you do a fighting sport, or anyway a sport that requires bursts of energy, you've probably noticed that you can't continue for long, you have to take a break. For example, in boxing they have rounds separated by a pause. Of course you also get more tired progressively after each round, but taking that break does give you indeed some sort of "recharge". And fighting sports are maybe the closest RL thing to D&D combat (unlike war battles, since D&D has always been primarily a game of [I]encounters[/I] rather than large and long battles), so it actually makes sense for martial classes to have encounter-based abilities explained in terms of fatigue: maybe your Fighter can do 1-2 "bursts" in an encounter, but has to rest shortly before doing them again. What makes much less sense to me, is having [I]separate[/I] encounter abilities, each of which can be used 1/encounter. If the explanation is fatigue, all the encounter abilities should use the same "pool", which probably needs to be very very small otherwise it may effectively become "at-will". There are however other types of physical fatigue that make more sense on a daily basis. Forced march, running a marathon, hard labor, extended swimming or climbing... basically out-of-combat stuff. However since these are long-time activities, it's probably not so interesting trying to design [I]single-use daily[/I] special abilities but rather bonuses or other permanent benefits. Still it remains the fact that typically when you run out of energy here, you really need to rest long, at least if we stop at the simplest approximation (we don't want to get into simulationism here, just trying to figure out an in-game explanation for encounter and daily abilities). Then there are [I]mental[/I] types of fatigue. Now when it comes to this, my RL experience is pretty much limited to e.g. studying hard for a school exam, or working hard until late at night. Once again a matter of endurance, short breaks help but the biggest obstacle is running out at the end of the day, because the effort is more [I]continuous[/I]. So how about spells then? Traditionally we explain their effort in terms of [I]mental [/I]fatigue. Each casting of spells is a short-term activity, but if we see them as a whole, it still makes sense to me that the "pool" of all your spell slots is daily-based and not encounter-based. There is room for at-wills, if you explain them as "stuff it's so easy for you, that it is not tiring at all", but I have a hard time believing encounter-based spells. There are also some hybrid cases... what about Rage? Is this physical or mental? As a matter of fact, I don't know :) Based on these considerations on [I]burst[/I] vs [I]continous[/I], I find myself quite positive about [B]martial at-wills[/B], [B]martial encounter-based[/B], [B]at-will spells[/B] and [B]daily spells[/B], but still unlikely to accept martial dailies and encounter-based spellcasting. What's your take? [/QUOTE]
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Should fatigue work better on an encounter basis or daily basis?
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