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General Tabletop Discussion
*Pathfinder & Starfinder
Should feats be open or class specific?
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<blockquote data-quote="ImperatorK" data-source="post: 6224550" data-attributes="member: 6695799"><p>And I didn't.</p><p></p><p> </p><p>Except it is true. you tend to want your PC to be optimal, because he has to survive somehow, thus you pick good feats. But NPCs/monsters, other than those that are supposed to be a challenge in a combat encounter, don't always have to be optimal, and in such cases feats that aren't great can be used by them for the flavor. Unless you're optimizing every monster and NPC in your game, even insignificant commoners?</p><p></p><p></p><p>That's nice and all, but I don't know what that has to do with what I said. Nowhere did I mention optimality, only that weaker feats can be useful by NPCs.</p></blockquote><p></p>
[QUOTE="ImperatorK, post: 6224550, member: 6695799"] And I didn't. Except it is true. you tend to want your PC to be optimal, because he has to survive somehow, thus you pick good feats. But NPCs/monsters, other than those that are supposed to be a challenge in a combat encounter, don't always have to be optimal, and in such cases feats that aren't great can be used by them for the flavor. Unless you're optimizing every monster and NPC in your game, even insignificant commoners? That's nice and all, but I don't know what that has to do with what I said. Nowhere did I mention optimality, only that weaker feats can be useful by NPCs. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should feats be open or class specific?
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