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General Tabletop Discussion
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Should fighters be skill monkeys?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7371101" data-attributes="member: 6802951"><p>There was a suggestion a while back to just give Fighters a second background: their training and nature didn't separate them from the non-adventuring world as much as the other classes' did.</p><p></p><p>This would include the additional skills/languages/tool proficiencies, putting fighters on a footing closer to rogues in terms of skill breadth.</p><p>I would still keep expertise as a class feature in the realm of the rogue and bard however: they specialise more. </p><p>I do use some of the UA skill and tool-based feats though: a fighter could take one of these to get the effect of expertise using their additional class ASIs for example.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7371101, member: 6802951"] There was a suggestion a while back to just give Fighters a second background: their training and nature didn't separate them from the non-adventuring world as much as the other classes' did. This would include the additional skills/languages/tool proficiencies, putting fighters on a footing closer to rogues in terms of skill breadth. I would still keep expertise as a class feature in the realm of the rogue and bard however: they specialise more. I do use some of the UA skill and tool-based feats though: a fighter could take one of these to get the effect of expertise using their additional class ASIs for example. [/QUOTE]
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Should fighters be skill monkeys?
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