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General Tabletop Discussion
*Dungeons & Dragons
Should fighters be skill monkeys?
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<blockquote data-quote="5ekyu" data-source="post: 7371990" data-attributes="member: 6919838"><p>I think a big driving aspect of the perception is the way abilities are tied to skills with the variant being to choose ability on the fly.</p><p></p><p>I have seen sysyems which had abilities and skills as individual separate things and which focused on ways to use them in paors to represent different approaches.</p><p></p><p>I think the degree to which the GM uses alt ability skill matchups is a huge determing factor for this perception.</p><p></p><p>Consider... Social challenges...</p><p></p><p>Intimidation thru STR, DEX or CON are actually fairly easy to imagine. </p><p></p><p>STR...either an overy display or brute strength or just muscling in on the guy.</p><p></p><p>CON... Hand over flame to show pain (and crazy)</p><p></p><p>DEX... Three darts bullseye then pull out dagger and ask if a demonstration of what they do with dagger.</p><p></p><p>Similarly, if "skill based challenges" were shown as robust as combat in terms of needing multiple abilities, de jure and de facto, the perception of skill strength would vary.</p><p></p><p>Consider how often knowledge, history, wilderness tasks are resolved by a single ability skill pair and maybe even one roll as compared to how many different stats are used in combat.</p><p></p><p>How often are chalkenges presented/resolved by "roll arcana", "roll persuasion" as opposed to multi-staged tests relying on Int uses for knowledge, Cha uses for getting info from people and wisdom for seeing behind the facades and lies? </p><p></p><p>How many times a scene is set where force the lock is as good or better than pick the lock goes a long way to how "skill" weak the various characters seem.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7371990, member: 6919838"] I think a big driving aspect of the perception is the way abilities are tied to skills with the variant being to choose ability on the fly. I have seen sysyems which had abilities and skills as individual separate things and which focused on ways to use them in paors to represent different approaches. I think the degree to which the GM uses alt ability skill matchups is a huge determing factor for this perception. Consider... Social challenges... Intimidation thru STR, DEX or CON are actually fairly easy to imagine. STR...either an overy display or brute strength or just muscling in on the guy. CON... Hand over flame to show pain (and crazy) DEX... Three darts bullseye then pull out dagger and ask if a demonstration of what they do with dagger. Similarly, if "skill based challenges" were shown as robust as combat in terms of needing multiple abilities, de jure and de facto, the perception of skill strength would vary. Consider how often knowledge, history, wilderness tasks are resolved by a single ability skill pair and maybe even one roll as compared to how many different stats are used in combat. How often are chalkenges presented/resolved by "roll arcana", "roll persuasion" as opposed to multi-staged tests relying on Int uses for knowledge, Cha uses for getting info from people and wisdom for seeing behind the facades and lies? How many times a scene is set where force the lock is as good or better than pick the lock goes a long way to how "skill" weak the various characters seem. [/QUOTE]
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Should fighters be skill monkeys?
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