Should For Faerie, Queen and Country be a one-shot campaign setting?

I don't even know what the Amazing Engine was, but the obscure TSR book For Faeries, Queen and Country looks like something interesting to bring back for the new edition. A setting based in the Victorian Age with magic and faeries might at least be a good thing to try out some add-on modules to D&D.
 

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AE was a 32 page generic role-playing game for which TSR released a few settings. The game was passable but not nearly as fantastic as the title made it out to be. One setting was called Bughunters (an homage to Aliens), For Faerie, Queen and Country (which I didn't get as I hadn't read English lit yet) and a third modern day setting with ubiquitous magic instead of technology. The name escapes me.

I'd love to pay Gloriana a visit.
 
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AE was a 32 page generic role-playing game for which TSR released a few settings. The game was passable but not nearly as fantastic as the title made it out to be. One setting was called Bughunters (an homage to Aliens), For Faerie, Queen and Country (which I didn't get as I hadn't read English lit yet) and a third modern day setting with ubiquitous magic instead of technology. The name escapes me.

I'd love to pay Gloriana a visit.

I think passable is being generous. But the games were interesting ideas.

Magitech was the third that you mean, there were a few others. One based on Metamorphasis Alpha, a Space Opera one (literally - music was important), one about a newspaper, another about King Arthur in space, and one about mutants or something (didn't have it).

I think though that the one shot nature hurt them. Most of them were good ideas, but in order to actually play a game in the setting, the DM would have to do a lot of work.

A good idea would be what the OP sort of suggested - as adventure modules for D&D. Sort of like the Alice in Wonderland modules (or Castle Amber) - the players visit another dimension.
 

My thoughts are it probably wouldn't be exactly faithful to it's first incarnation, and a setting like For Faerie, Queen and Country would probably be a little more steampunk if it came out today. But it was something that I was thinking would be a good thing to test the limits of the next edition.

Certainly those other settings could also be things to try particular new add-ons for those settings, while still retaining some core of D&D.
 

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