Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should full casters and Monks have one weapon mastery?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 9510887" data-attributes="member: 6750235"><p>The idea of weapon mastery / specialization goes back a long way. Masters box set, AD&D, 2e, 3.5, 4e all used the general concept that this was a thing and generally a fighter thing.</p><p></p><p>5.24 adding effects similar to how cantrips adds effects works and correlates. Here is an easy chart to see that correlation...</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong><u>Class</u></strong></p> </td><td><p style="text-align: center"><strong><u>Masteries</u></strong></p> </td><td><p style="text-align: center"><strong><u>Cantrips</u></strong></p> </td><td><p style="text-align: center"><strong><u>Spell Levels</u></strong></p> </td></tr><tr><td><p style="text-align: center">barbarian</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">0</p> </td></tr><tr><td><p style="text-align: center">bard</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">9</p> </td></tr><tr><td><p style="text-align: center">cleric</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">5(6)</p> </td><td><p style="text-align: center">9</p> </td></tr><tr><td><p style="text-align: center">druid</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">4(5)</p> </td><td><p style="text-align: center">9</p> </td></tr><tr><td><p style="text-align: center">fighter</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">0</p> </td></tr><tr><td><p style="text-align: center">monk</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">0</p> </td></tr><tr><td><p style="text-align: center">paladin</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">0(2)</p> </td><td><p style="text-align: center">5</p> </td></tr><tr><td><p style="text-align: center">ranger</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">0(2)</p> </td><td><p style="text-align: center">5</p> </td></tr><tr><td><p style="text-align: center">rogue</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">0</p> </td></tr><tr><td><p style="text-align: center">sorcerer</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">9</p> </td></tr><tr><td><p style="text-align: center">warlock</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">4+</p> </td><td><p style="text-align: center">9</p> </td></tr><tr><td><p style="text-align: center">wizard</p> </td><td><p style="text-align: center">0</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">9</p> </td></tr></table><p></p><p>Clerics, druids, paladins, and rangers have class options that can give them cantrips at a cost. Warlocks can add more cantrips than they'll ever need through invocations; usually have 4, 6, 7, or maybe 9 cantrips.</p><p></p><p><strong>Barbarians</strong> have a lot of weapon masteries because they have little magic and a lot of martial combat presence. If weapon mastery does get expanded they deserve a piece of that.</p><p></p><p><strong>Bards </strong>have the least number of cantrips as another way in which they're weaker than other full spellcasters. They still have plenty of magic and even the more martial subclasses are still jacks of many trades. They should use an existing option for weapon mastery or go without.</p><p></p><p><strong>Clerics </strong>have plenty of cantrips, spells, and additional class options.<strong> </strong>They should use an existing option for weapon mastery or go without.</p><p></p><p><strong>Druids </strong>have plenty of cantrips, spells, and additional class options including wild shape.<strong> </strong>They should use an existing option for weapon mastery or go without.</p><p></p><p><strong>Fighters</strong> have the most weapon masteries because they have little magic or other abilities and a lot of martial combat presence. If weapon mastery does get expanded they would gain it as a priority.</p><p></p><p><strong>Monks</strong> do not have weapon mastery or much magic. That's because they focus on martial arts and inner power instead. They should use an existing option for weapon mastery or go without.</p><p></p><p><strong>Paladins</strong> split martial and magical abilities. That's why they have a limited number of weapon mastery options.</p><p></p><p><strong>Rangers</strong> split martial and magical abilities. That's why they have a limited number of weapon mastery options.</p><p></p><p><strong>Rogues </strong>have the most limited weapon mastery options. This is because the class is limited in magical abilities and also does not have the same martial presence as a barbarian, fighter, paladin, or ranger.</p><p></p><p><strong>Sorcerers </strong>have plenty of cantrips, spells, and additional class options.<strong> </strong>They should use an existing option for weapon mastery or go without.</p><p></p><p><strong>Warlocks </strong>have plenty of cantrips, spells, and additional class options.<strong> </strong>A ridiculous amount in the invocations. They should use an existing option for weapon mastery or go without.</p><p></p><p><strong>Wizards </strong>have plenty of cantrips, spells, and additional class options.<strong> </strong>Eventually spell mastery too. They should use an existing option for weapon mastery or go without.</p><p></p><p>It seems clear that the general intent grants weapon mastery inverse to magical ability, Every class that should have weapon mastery has it, and not everyone needs the shiny new toy.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9510887, member: 6750235"] The idea of weapon mastery / specialization goes back a long way. Masters box set, AD&D, 2e, 3.5, 4e all used the general concept that this was a thing and generally a fighter thing. 5.24 adding effects similar to how cantrips adds effects works and correlates. Here is an easy chart to see that correlation... [TABLE] [TR] [TD][CENTER][B][U]Class[/U][/B][/CENTER][/TD] [TD][CENTER][B][U]Masteries[/U][/B][/CENTER][/TD] [TD][CENTER][B][U]Cantrips[/U][/B][/CENTER][/TD] [TD][CENTER][B][U]Spell Levels[/U][/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]barbarian[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [/TR] [TR] [TD][CENTER]bard[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]9[/CENTER][/TD] [/TR] [TR] [TD][CENTER]cleric[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]5(6)[/CENTER][/TD] [TD][CENTER]9[/CENTER][/TD] [/TR] [TR] [TD][CENTER]druid[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]4(5)[/CENTER][/TD] [TD][CENTER]9[/CENTER][/TD] [/TR] [TR] [TD][CENTER]fighter[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [/TR] [TR] [TD][CENTER]monk[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [/TR] [TR] [TD][CENTER]paladin[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]0(2)[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [/TR] [TR] [TD][CENTER]ranger[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]0(2)[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [/TR] [TR] [TD][CENTER]rogue[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [/TR] [TR] [TD][CENTER]sorcerer[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]9[/CENTER][/TD] [/TR] [TR] [TD][CENTER]warlock[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]4+[/CENTER][/TD] [TD][CENTER]9[/CENTER][/TD] [/TR] [TR] [TD][CENTER]wizard[/CENTER][/TD] [TD][CENTER]0[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]9[/CENTER][/TD] [/TR] [/TABLE] Clerics, druids, paladins, and rangers have class options that can give them cantrips at a cost. Warlocks can add more cantrips than they'll ever need through invocations; usually have 4, 6, 7, or maybe 9 cantrips. [B]Barbarians[/B] have a lot of weapon masteries because they have little magic and a lot of martial combat presence. If weapon mastery does get expanded they deserve a piece of that. [B]Bards [/B]have the least number of cantrips as another way in which they're weaker than other full spellcasters. They still have plenty of magic and even the more martial subclasses are still jacks of many trades. They should use an existing option for weapon mastery or go without. [B]Clerics [/B]have plenty of cantrips, spells, and additional class options.[B] [/B]They[B] [/B]should use an existing option for weapon mastery or go without. [B]Druids [/B]have plenty of cantrips, spells, and additional class options including wild shape.[B] [/B]They[B] [/B]should use an existing option for weapon mastery or go without. [B]Fighters[/B] have the most weapon masteries because they have little magic or other abilities and a lot of martial combat presence. If weapon mastery does get expanded they would gain it as a priority. [B]Monks[/B] do not have weapon mastery or much magic. That's because they focus on martial arts and inner power instead. [B] [/B]They[B] [/B]should use an existing option for weapon mastery or go without. [B]Paladins[/B] split martial and magical abilities. That's why they have a limited number of weapon mastery options. [B]Rangers[/B] split martial and magical abilities. That's why they have a limited number of weapon mastery options. [B]Rogues [/B]have the most limited weapon mastery options. This is because the class is limited in magical abilities and also does not have the same martial presence as a barbarian, fighter, paladin, or ranger. [B]Sorcerers [/B]have plenty of cantrips, spells, and additional class options.[B] [/B]They[B] [/B]should use an existing option for weapon mastery or go without. [B]Warlocks [/B]have plenty of cantrips, spells, and additional class options.[B] [/B]A ridiculous amount in the invocations. They[B] [/B]should use an existing option for weapon mastery or go without. [B]Wizards [/B]have plenty of cantrips, spells, and additional class options.[B] [/B]Eventually spell mastery too. They[B] [/B]should use an existing option for weapon mastery or go without. It seems clear that the general intent grants weapon mastery inverse to magical ability, Every class that should have weapon mastery has it, and not everyone needs the shiny new toy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should full casters and Monks have one weapon mastery?
Top