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General Tabletop Discussion
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Should full casters and Monks have one weapon mastery?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9511247" data-attributes="member: 6802951"><p>What, you're upset a full caster still can't outdamage a fighter in melee combat until Tier 3?</p><p></p><p>Also, I seem to recall that in at least one of the previous martial vs caster threads, it was <em>you </em>who was arguing that because you could get spells through feats, and all martials could get feats, that spells were a class ability of martials.</p><p>By that logic, casters <em>already </em>get weapon masteries as class abilities.</p><p></p><p></p><p>That is why I specified spells, not just cantrips. EKs are <em>absolutely </em>giving up spell power in exchange for doing weapons better than bladesingers and valor bards for example.</p><p></p><p></p><p>Martials don't get most of those spells, and even the ones that they do, they only have access to them at levels that most games don't play at.</p><p>To even start accessing most of those spells, you have to step <em>out of martial classes</em> and into the half-casters.</p><p></p><p></p><p>Very little of the class abilities that martials get match up to the class abilities that full casters get as soon as you remember that spells and spell slots are a class ability.</p><p></p><p>We understand that you're only arguing for one weapon mastery. While this may be a balance issue in come cases, I think that most people are opposed on a conceptual level. Much of the pushback you are getting is not just objecting to giving someone elses' nice toys to the group that <em>already </em>has the nice toys, it is the fact that those toys are already available to buy: <em>you just want them for free</em>.</p><p></p><p></p><p>I think I'm going to disagree with that. While Foresight is <em>very </em>useful when it is needed, it isn't needed all of the time, and Advantage on everything, with opponents being at disadvantage to hit you is much more widely applicable.</p><p>Furthermore, casters are not limited by having to make sense to what a martial can do, and so could choose a different spell.</p><p></p><p></p><p>Interesting. Why do you believe that classes for whom weapon use and martial combat is very much an afterthought deserve to get those same weapon abilities that the martials and half-casters get?</p><p></p><p></p><p>Doing "fantastic things with weapons as basic class abilities" is pretty much martials' whole schtick.</p><p>Doing "fantastic things with magic as basic class abilities" is something that most other classes get instead.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9511247, member: 6802951"] What, you're upset a full caster still can't outdamage a fighter in melee combat until Tier 3? Also, I seem to recall that in at least one of the previous martial vs caster threads, it was [I]you [/I]who was arguing that because you could get spells through feats, and all martials could get feats, that spells were a class ability of martials. By that logic, casters [I]already [/I]get weapon masteries as class abilities. That is why I specified spells, not just cantrips. EKs are [I]absolutely [/I]giving up spell power in exchange for doing weapons better than bladesingers and valor bards for example. Martials don't get most of those spells, and even the ones that they do, they only have access to them at levels that most games don't play at. To even start accessing most of those spells, you have to step [I]out of martial classes[/I] and into the half-casters. Very little of the class abilities that martials get match up to the class abilities that full casters get as soon as you remember that spells and spell slots are a class ability. We understand that you're only arguing for one weapon mastery. While this may be a balance issue in come cases, I think that most people are opposed on a conceptual level. Much of the pushback you are getting is not just objecting to giving someone elses' nice toys to the group that [I]already [/I]has the nice toys, it is the fact that those toys are already available to buy: [I]you just want them for free[/I]. I think I'm going to disagree with that. While Foresight is [I]very [/I]useful when it is needed, it isn't needed all of the time, and Advantage on everything, with opponents being at disadvantage to hit you is much more widely applicable. Furthermore, casters are not limited by having to make sense to what a martial can do, and so could choose a different spell. Interesting. Why do you believe that classes for whom weapon use and martial combat is very much an afterthought deserve to get those same weapon abilities that the martials and half-casters get? Doing "fantastic things with weapons as basic class abilities" is pretty much martials' whole schtick. Doing "fantastic things with magic as basic class abilities" is something that most other classes get instead. [/QUOTE]
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Should full casters and Monks have one weapon mastery?
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