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General Tabletop Discussion
*Dungeons & Dragons
Should full casters and Monks have one weapon mastery?
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<blockquote data-quote="ezo" data-source="post: 9511506" data-attributes="member: 7037866"><p>Yeah, gotta agree with [USER=7035894]@Clint_L[/USER] here. Why ask if you are just looking for validation to something you want to do anyway?</p><p></p><p>It is YOUR game, why does it matter to you if we agree or not? So why bother asking?</p><p></p><p>From the OP:</p><p></p><p>So, what was the point of this <strong>^</strong> ???</p><p></p><p>Would the game be more fun and cooler if everyone could action surge? Cast fireball or haste once per encounter? Auto-succeed on one attack roll, ability check, or saving throw per long rest? Etc. etc. etc.?</p><p></p><p>If so, why not do all <em>those</em> things as well??</p><p></p><p>Casters and monks can use a feat to get a Weapon Mastery, so why bother giving it to them for free? Martials generally have to take a feat if they want some spells.</p><p></p><p>Should monks get weapon mastery? No. Should a Kensai subclass? Yes.</p><p>Should fighters get spells? No. Should an Edlritch Knight subclass? Yes.</p><p>Should wizards get weapon mastery? No. Should a Bladesinger subclass? Yes.</p><p>Should rogues get spells? No. Should an Arcane Trickster subclass? Yes.</p><p>Should warlocks get weapon mastery? No. Should a Hexblade patron grant it? Yes.</p><p>Should clerics get weaopn mastery? No. Should a War Domain subclass? YES!</p><p></p><p>And this is where I would put weapon mastery for casters and monks--in an appropriate subclass. The class shouldn't have them, but one subclass per caster class and Monk getting it when appropriate to a weapon-focused subclass? Certainly.</p><p></p><p>That's as far as I would allow it personally.</p><p></p><p></p><p>Yep, one of many reasons why not eveyone should have all the cool toys everyone else has.</p></blockquote><p></p>
[QUOTE="ezo, post: 9511506, member: 7037866"] Yeah, gotta agree with [USER=7035894]@Clint_L[/USER] here. Why ask if you are just looking for validation to something you want to do anyway? It is YOUR game, why does it matter to you if we agree or not? So why bother asking? From the OP: So, what was the point of this [B]^[/B] ??? Would the game be more fun and cooler if everyone could action surge? Cast fireball or haste once per encounter? Auto-succeed on one attack roll, ability check, or saving throw per long rest? Etc. etc. etc.? If so, why not do all [I]those[/I] things as well?? Casters and monks can use a feat to get a Weapon Mastery, so why bother giving it to them for free? Martials generally have to take a feat if they want some spells. Should monks get weapon mastery? No. Should a Kensai subclass? Yes. Should fighters get spells? No. Should an Edlritch Knight subclass? Yes. Should wizards get weapon mastery? No. Should a Bladesinger subclass? Yes. Should rogues get spells? No. Should an Arcane Trickster subclass? Yes. Should warlocks get weapon mastery? No. Should a Hexblade patron grant it? Yes. Should clerics get weaopn mastery? No. Should a War Domain subclass? YES! And this is where I would put weapon mastery for casters and monks--in an appropriate subclass. The class shouldn't have them, but one subclass per caster class and Monk getting it when appropriate to a weapon-focused subclass? Certainly. That's as far as I would allow it personally. Yep, one of many reasons why not eveyone should have all the cool toys everyone else has. [/QUOTE]
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