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General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
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<blockquote data-quote="GMMichael" data-source="post: 6254874" data-attributes="member: 6685730"><p>Get this. I completely disagree with you: game systems should dictate a range of playstyles that is acceptable, and include enough flavor to stimulate the players' imaginations. (Otherwise, they won't sell.)</p><p></p><p>Yet, the game I'm designing is a core system that attempts to remain as neutral as possible.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Here's why:</p><p>[sblock]</p><p>The game I'm designing, Modos RPG, is a core system. It's designed to be playable by itself, but that's not the point. Game groups are supposed to be able to plug in a rules module to the core system, so that Modos RPG quickly becomes whatever game the group wants it to be. So it's also supposed to be very house-rule friendly. Also, the game rules are open-source (and included in the core rulebook), so you can ideally shop around for a rules module as easily as you could download Firefox plugins or Skyrim mods.</p><p></p><p>So I'll be designing my own personal rules module based on my own tastes, but the core rules are highly neutral.[/sblock]</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6254874, member: 6685730"] Get this. I completely disagree with you: game systems should dictate a range of playstyles that is acceptable, and include enough flavor to stimulate the players' imaginations. (Otherwise, they won't sell.) Yet, the game I'm designing is a core system that attempts to remain as neutral as possible. :blush: Here's why: [sblock] The game I'm designing, Modos RPG, is a core system. It's designed to be playable by itself, but that's not the point. Game groups are supposed to be able to plug in a rules module to the core system, so that Modos RPG quickly becomes whatever game the group wants it to be. So it's also supposed to be very house-rule friendly. Also, the game rules are open-source (and included in the core rulebook), so you can ideally shop around for a rules module as easily as you could download Firefox plugins or Skyrim mods. So I'll be designing my own personal rules module based on my own tastes, but the core rules are highly neutral.[/sblock] [/QUOTE]
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Should game designers remain neutral when designing D&D?
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