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General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
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<blockquote data-quote="XunValdorl_of_Kilsek" data-source="post: 6255127" data-attributes="member: 6762534"><p>Liking creatures of fantasy is not the same as liking a game loaded with magic items or having death be a rarity.</p><p></p><p>D&D has already been established so we are past that part. What we now see is the fact that there are multiple styles that people play in and this was supposed to have been the opportunity to do that. This even happens over at the Paizo forums. Parts of the game will be shown as disliked by the majority of gamers, but they remain because a certain designer likes them and sees no problem with them. Mike Mearls does this with regards to death. Some people want the game to flow as is and let the dice along with poor decisions be the deciding factor of death. Mike apparently doesn't like for characters to die so he continues with a death system that makes you jump through hoops in order to die. This has been brought to his attention and he sees no problem with it. Of course he doesn't because he is letting his own personal preference make the decision instead of what would benefit the majority. </p><p></p><p>There is absolutely nothing wrong with creating two sets of options instead of having one baked into the system. Most of the time you end up with that article of clothing that has the loose thread that if pulled, can sometimes cause the clothing to unravel.</p></blockquote><p></p>
[QUOTE="XunValdorl_of_Kilsek, post: 6255127, member: 6762534"] Liking creatures of fantasy is not the same as liking a game loaded with magic items or having death be a rarity. D&D has already been established so we are past that part. What we now see is the fact that there are multiple styles that people play in and this was supposed to have been the opportunity to do that. This even happens over at the Paizo forums. Parts of the game will be shown as disliked by the majority of gamers, but they remain because a certain designer likes them and sees no problem with them. Mike Mearls does this with regards to death. Some people want the game to flow as is and let the dice along with poor decisions be the deciding factor of death. Mike apparently doesn't like for characters to die so he continues with a death system that makes you jump through hoops in order to die. This has been brought to his attention and he sees no problem with it. Of course he doesn't because he is letting his own personal preference make the decision instead of what would benefit the majority. There is absolutely nothing wrong with creating two sets of options instead of having one baked into the system. Most of the time you end up with that article of clothing that has the loose thread that if pulled, can sometimes cause the clothing to unravel. [/QUOTE]
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Community
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Should game designers remain neutral when designing D&D?
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