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Should game designers remain neutral when designing D&D?
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<blockquote data-quote="Mark CMG" data-source="post: 6255239" data-attributes="member: 10479"><p>I'm not sure how that "fact" holds up under scrutiny. From what I read when that fact was being trotted out, the gaming was going on in-house among the designers. I've mentioned here the last couple of years that the designers of the new edition should get themselves to Gary Con and play with some of the early DMs (Kask, Mentzer, Ward, Ernie Gygax, and many more designers, writers, and DMs with names perhaps not as recognizable) of the early systems to get a real feel for how those systems play. The problem with in-house play is that you can play a game in the style of another game if you are mostly used to that other game. I've run 1E games for 4E players who approached the game like they played 4E, quite understandably, and I've run 3.5E for players of (O)D&D and a similar approach was there as well. You can work around that problem with enough effort and with someone who has years of experience in the system of note, but even that isn't easy. And I'm not sure that bias can be helped or avoided by a group with little or no experience, or with folks who have been heavily immersed in a newer system who haven't really played the earlier systems in years barring the occasional one-shot. The designers of the new edition missed a huge opportunity. They might have individually joined other groups of regular players of earlier editions or even had games run for a whole bunch of them at a time, though the former might have been more educational. I haven't seen any 4E played at GaryCon, yet, but there are games of all other editions, plus PF, played each and every day for four days every March.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6255239, member: 10479"] I'm not sure how that "fact" holds up under scrutiny. From what I read when that fact was being trotted out, the gaming was going on in-house among the designers. I've mentioned here the last couple of years that the designers of the new edition should get themselves to Gary Con and play with some of the early DMs (Kask, Mentzer, Ward, Ernie Gygax, and many more designers, writers, and DMs with names perhaps not as recognizable) of the early systems to get a real feel for how those systems play. The problem with in-house play is that you can play a game in the style of another game if you are mostly used to that other game. I've run 1E games for 4E players who approached the game like they played 4E, quite understandably, and I've run 3.5E for players of (O)D&D and a similar approach was there as well. You can work around that problem with enough effort and with someone who has years of experience in the system of note, but even that isn't easy. And I'm not sure that bias can be helped or avoided by a group with little or no experience, or with folks who have been heavily immersed in a newer system who haven't really played the earlier systems in years barring the occasional one-shot. The designers of the new edition missed a huge opportunity. They might have individually joined other groups of regular players of earlier editions or even had games run for a whole bunch of them at a time, though the former might have been more educational. I haven't seen any 4E played at GaryCon, yet, but there are games of all other editions, plus PF, played each and every day for four days every March. [/QUOTE]
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Should game designers remain neutral when designing D&D?
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