Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 6255487" data-attributes="member: 67338"><p>Me and XunValdorl don't agree on a lot, and I think he over stated it a bit, but he is right in general here. Let me give some examples...</p><p></p><p>In a 3e game that no one track encumbrance Str looses a lot of meaning, and you may not realize how that trickles down the balance chain. The wizard puts an 8 in str because it is useless to him, but then carries 3 spell books full of spells, a magic staff, 5 potions, a dozen scrolls and 3-5 wands most of the time, plus treasure and extra cloths and components... you don't realize how much that all adds up.</p><p></p><p>In a 2e game where you change initiative and just say roll d20, add dex mod highest first... sounds like you just made it easier, but in reality you stop a lot of spell interrupts, change the balance on a lot of weapons...</p><p></p><p>In 4e if I play low magic, and at level 12 only dropped a +1 weapon, a +1 armor, and a +1 wand to my 5 players, they are going to be at a disadvantage, but it is more then just numbers you don't realize how the lack of options for daily and encounter powers on items hurt...</p><p></p><p>In rifts the whole world changes depending on this one question, since 1MD of damage =100 SD of damage then does 100SD of damage = 1MD. I've played and run both ways, and it very much changes the setting...</p><p></p><p>Old World of darkness has some funny things hidden in humanity rules and if you disregard them you end up with some problems...</p><p></p><p>Old World of darkness is 200% harder if the GM/story teller is stingy with regaining will power</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6255487, member: 67338"] Me and XunValdorl don't agree on a lot, and I think he over stated it a bit, but he is right in general here. Let me give some examples... In a 3e game that no one track encumbrance Str looses a lot of meaning, and you may not realize how that trickles down the balance chain. The wizard puts an 8 in str because it is useless to him, but then carries 3 spell books full of spells, a magic staff, 5 potions, a dozen scrolls and 3-5 wands most of the time, plus treasure and extra cloths and components... you don't realize how much that all adds up. In a 2e game where you change initiative and just say roll d20, add dex mod highest first... sounds like you just made it easier, but in reality you stop a lot of spell interrupts, change the balance on a lot of weapons... In 4e if I play low magic, and at level 12 only dropped a +1 weapon, a +1 armor, and a +1 wand to my 5 players, they are going to be at a disadvantage, but it is more then just numbers you don't realize how the lack of options for daily and encounter powers on items hurt... In rifts the whole world changes depending on this one question, since 1MD of damage =100 SD of damage then does 100SD of damage = 1MD. I've played and run both ways, and it very much changes the setting... Old World of darkness has some funny things hidden in humanity rules and if you disregard them you end up with some problems... Old World of darkness is 200% harder if the GM/story teller is stingy with regaining will power [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
Top