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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
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<blockquote data-quote="pemerton" data-source="post: 6255762" data-attributes="member: 42582"><p>I assume you're not talking about the laws of physics insofar as they determine the behaviours of those who play the game, the outcomes of their dice rolls and so on. I assume you mean the laws of physics as something that the action resolution rules of a game might model or emulate.</p><p></p><p>Assuming that interpretation of your claim, I very strongly disagree with it. There is nothing remotely playstyle neutral about a game whose action resolution mechanics aspire to the emulation or modelling of the laws of physics. For instance, such a game - say, GURPS, an ostensibly genre-neutral physics-emulation RPG would utterly exclude playstyles associated with games whose mechanics don't do that - say HeroQuest revised, an ostensibly genre-neutral scene-resolution-by-way-of-free-descriptors RPG.</p><p></p><p>In other words, GURPS is no more playstyle neutral than is HeroQuest revised.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6255762, member: 42582"] I assume you're not talking about the laws of physics insofar as they determine the behaviours of those who play the game, the outcomes of their dice rolls and so on. I assume you mean the laws of physics as something that the action resolution rules of a game might model or emulate. Assuming that interpretation of your claim, I very strongly disagree with it. There is nothing remotely playstyle neutral about a game whose action resolution mechanics aspire to the emulation or modelling of the laws of physics. For instance, such a game - say, GURPS, an ostensibly genre-neutral physics-emulation RPG would utterly exclude playstyles associated with games whose mechanics don't do that - say HeroQuest revised, an ostensibly genre-neutral scene-resolution-by-way-of-free-descriptors RPG. In other words, GURPS is no more playstyle neutral than is HeroQuest revised. [/QUOTE]
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Community
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Should game designers remain neutral when designing D&D?
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