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General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
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<blockquote data-quote="Ahnehnois" data-source="post: 6256027" data-attributes="member: 17106"><p>Yes, but those are neutral decisions. Characters die as easily as people die. They are as heroic as people are. Magic is as magical as it really would be.</p><p></p><p>And since the rules are observable laws, the DM (who does not, as far as we know, exist in the real world) can use them to create any set of outcomes. If he wants tougher characters, he uses the language of the rules to describe how tough they are, and provides a rationale that could range from naturalism (your character is a Dunedain and thus is tougher than any real person) to fatalism (your character is destined for great things and is harder to kill). The rules saying a level 1 character has 10 hit points, that's a play style. The rules describing how hard a character with 10 hit points is to kill, that's not.</p><p></p><p>I also find it problematic that you think reality and heroism are compatible. Is there no such thing as a hero? Are there no wondrous things in this life?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6256027, member: 17106"] Yes, but those are neutral decisions. Characters die as easily as people die. They are as heroic as people are. Magic is as magical as it really would be. And since the rules are observable laws, the DM (who does not, as far as we know, exist in the real world) can use them to create any set of outcomes. If he wants tougher characters, he uses the language of the rules to describe how tough they are, and provides a rationale that could range from naturalism (your character is a Dunedain and thus is tougher than any real person) to fatalism (your character is destined for great things and is harder to kill). The rules saying a level 1 character has 10 hit points, that's a play style. The rules describing how hard a character with 10 hit points is to kill, that's not. I also find it problematic that you think reality and heroism are compatible. Is there no such thing as a hero? Are there no wondrous things in this life? [/QUOTE]
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Should game designers remain neutral when designing D&D?
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