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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
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<blockquote data-quote="innerdude" data-source="post: 6256031" data-attributes="member: 85870"><p>In a word, no. </p><p></p><p>In multiple words, hell no. </p><p></p><p>The entire RPG ecosystem is built on the basic premise of, "Here's a cool way we thought we could pretend to be an elf/vampire/alien/demon/human/sentient mushroom. Maybe you'd like it too!" </p><p></p><p>That said, any project as big as D&D Next is obviously going to have some compromises from within relating to the designers' personal tastes. And when one designer isn't willing to compromise, that designer is going to not end up contributing much to the project. There's a reason Monte Cook left the D&D Next development process very early in the proceedings --- because it's clear he was looking for something much more freeform and slightly less traditional than "D&D," and we as the gaming community now have another great gaming option in Numenara because of it.</p><p></p><p>But in my opinion it's some pretty wishful thinking to believe that D&D Next won't be influenced, possibly heavily so, by the perceptions and biases of the people creating the game. I'm going into the D&D Next launch fully in mind that it's probably going to have a lot of "Mike Mearls" in its design. I don't particularly care for "Mike Mearls" design, so I'm not holding my breath that D&D 5e is going to blow me away.</p><p></p><p>You want an RPG catered EXACTLY to your tastes, go make your own. </p><p></p><p>Don't have enough time, desire, or expertise, you say? </p><p></p><p>Dang, guess you'll just have to pay money for one, and hope that the designer(s) include more of what you like, and less of what you don't.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6256031, member: 85870"] In a word, no. In multiple words, hell no. The entire RPG ecosystem is built on the basic premise of, "Here's a cool way we thought we could pretend to be an elf/vampire/alien/demon/human/sentient mushroom. Maybe you'd like it too!" That said, any project as big as D&D Next is obviously going to have some compromises from within relating to the designers' personal tastes. And when one designer isn't willing to compromise, that designer is going to not end up contributing much to the project. There's a reason Monte Cook left the D&D Next development process very early in the proceedings --- because it's clear he was looking for something much more freeform and slightly less traditional than "D&D," and we as the gaming community now have another great gaming option in Numenara because of it. But in my opinion it's some pretty wishful thinking to believe that D&D Next won't be influenced, possibly heavily so, by the perceptions and biases of the people creating the game. I'm going into the D&D Next launch fully in mind that it's probably going to have a lot of "Mike Mearls" in its design. I don't particularly care for "Mike Mearls" design, so I'm not holding my breath that D&D 5e is going to blow me away. You want an RPG catered EXACTLY to your tastes, go make your own. Don't have enough time, desire, or expertise, you say? Dang, guess you'll just have to pay money for one, and hope that the designer(s) include more of what you like, and less of what you don't. [/QUOTE]
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Should game designers remain neutral when designing D&D?
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