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General Tabletop Discussion
*Pathfinder & Starfinder
Should game designers remain neutral when designing D&D?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6256240" data-attributes="member: 5143"><p>This is what I've been trying to say. It HAS to because any rules they create actually CAUSE a playstyle if followed precisely. 1e has a different playstyle than 2e which is different from 3e which is different from 4e. They have a decent amount of overlap, but the rules for each edition create a different playstyle. They all cater to their OWN playstyle and screw all others.</p><p></p><p>However, people have been very adept at selectively changing, dropping, and plain forgetting rules in each and every edition to make the game fit their preferred playstyle better. They've also been written with enough wiggle room to at least slightly adjust their playstyle within a given range.</p><p></p><p>Sometimes your playstyle fits a game close enough that you overlook the parts of the game that don't work with your playstyle. Other times it is so different that you can't make it work no matter what you do.</p><p></p><p>I know this better than other people because I don't really HAVE a playstyle. I literally use whatever playstyle the rules and adventures give me. My playstyle changes based on the game or edition I'm running. I try not to force my playstyle into a game and instead let it inspire me with its idea of a fun game. If its playstyle doesn't appeal to me, I simply don't run or play the game.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6256240, member: 5143"] This is what I've been trying to say. It HAS to because any rules they create actually CAUSE a playstyle if followed precisely. 1e has a different playstyle than 2e which is different from 3e which is different from 4e. They have a decent amount of overlap, but the rules for each edition create a different playstyle. They all cater to their OWN playstyle and screw all others. However, people have been very adept at selectively changing, dropping, and plain forgetting rules in each and every edition to make the game fit their preferred playstyle better. They've also been written with enough wiggle room to at least slightly adjust their playstyle within a given range. Sometimes your playstyle fits a game close enough that you overlook the parts of the game that don't work with your playstyle. Other times it is so different that you can't make it work no matter what you do. I know this better than other people because I don't really HAVE a playstyle. I literally use whatever playstyle the rules and adventures give me. My playstyle changes based on the game or edition I'm running. I try not to force my playstyle into a game and instead let it inspire me with its idea of a fun game. If its playstyle doesn't appeal to me, I simply don't run or play the game. [/QUOTE]
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Should game designers remain neutral when designing D&D?
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