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Should he recognize a rust monster? (Savage Tide Mild Spoiler)
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<blockquote data-quote="prospero63" data-source="post: 3977537" data-attributes="member: 16014"><p>I'm just picking your post since it's the last, but I have a general question. What's the point of having folks invest in skills if the DM lets anyone just roll with a 25/75 DC check for knowledge about subject? The character could have invested in knowledge dungeoneering, but didn't. I'd be willing to be that investment was made in things like listen, spot, search, etc. If those are the skills the character chose to invest in, why should they get a benefit for skills they chose not to invest in? </p><p></p><p>In this case, the rules are very, very clear. DC 10+HD. Untrained folks can only ever know a DC 10 piece of information. They character should only learn about the nature of this creature when his shield gets turned to rust...</p></blockquote><p></p>
[QUOTE="prospero63, post: 3977537, member: 16014"] I'm just picking your post since it's the last, but I have a general question. What's the point of having folks invest in skills if the DM lets anyone just roll with a 25/75 DC check for knowledge about subject? The character could have invested in knowledge dungeoneering, but didn't. I'd be willing to be that investment was made in things like listen, spot, search, etc. If those are the skills the character chose to invest in, why should they get a benefit for skills they chose not to invest in? In this case, the rules are very, very clear. DC 10+HD. Untrained folks can only ever know a DC 10 piece of information. They character should only learn about the nature of this creature when his shield gets turned to rust... [/QUOTE]
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Should he recognize a rust monster? (Savage Tide Mild Spoiler)
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