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General Tabletop Discussion
*Dungeons & Dragons
Should healing magic be based on HD or not?
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<blockquote data-quote="DND_Reborn" data-source="post: 8491457" data-attributes="member: 6987520"><p>Inspired by this thread: <a href="https://www.enworld.org/threads/can-wither-and-bloom-heal-someone-who-is-downed.684821/" target="_blank">D&D 5E - Can Wither and Bloom heal someone who is downed?</a></p><p></p><p>I wanted to get a general sense of peoples' views on healing magic and the use of HD.</p><p></p><p>Magic spells, such as <em>Cure Wounds</em>, heal an amount determined by an arbitrary d8 (based primarily on legacy from prior editions). Newer spells, such as <em>Wither and Bloom</em>, allow a creature to spend its own HD to <em>heal itself</em> in effect. So which approach do you think works better or makes more sense to you?</p><p></p><p>Points to consider (if anyone has more, let me know and I'll add them, this is what I thought of at 6:30 AM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ):</p><p></p><p>1. Basing healing on HD size (whether a creature is forced to spend their own hit die or not) would keep things more proportional. Creatures with more hp due to larger HD sizes would only require the same "amount" of healing as creatures with smaller HD. A 7th-level Fighter and 7th-level Wizard would both require 7 levels of spells (so to say) to be "fully healed".</p><p></p><p>2. Requiring creatures to spend hit dice would limit the amount of healing they could receive in an adventuring day, and prevent them from spending those HD themselves after a short rest.</p><p></p><p>3. Healing damage would require fewer spell levels of healing for creatures with larger HD sizes. A 20-hp wound would require maybe 3 spell levels for a creature with d10+2 per hit dice, but nearly 7 spell levels for a d6 only hit die.</p><p></p><p>So, what do you think?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8491457, member: 6987520"] Inspired by this thread: [URL='https://www.enworld.org/threads/can-wither-and-bloom-heal-someone-who-is-downed.684821/']D&D 5E - Can Wither and Bloom heal someone who is downed?[/URL] I wanted to get a general sense of peoples' views on healing magic and the use of HD. Magic spells, such as [I]Cure Wounds[/I], heal an amount determined by an arbitrary d8 (based primarily on legacy from prior editions). Newer spells, such as [I]Wither and Bloom[/I], allow a creature to spend its own HD to [I]heal itself[/I] in effect. So which approach do you think works better or makes more sense to you? Points to consider (if anyone has more, let me know and I'll add them, this is what I thought of at 6:30 AM :) ): 1. Basing healing on HD size (whether a creature is forced to spend their own hit die or not) would keep things more proportional. Creatures with more hp due to larger HD sizes would only require the same "amount" of healing as creatures with smaller HD. A 7th-level Fighter and 7th-level Wizard would both require 7 levels of spells (so to say) to be "fully healed". 2. Requiring creatures to spend hit dice would limit the amount of healing they could receive in an adventuring day, and prevent them from spending those HD themselves after a short rest. 3. Healing damage would require fewer spell levels of healing for creatures with larger HD sizes. A 20-hp wound would require maybe 3 spell levels for a creature with d10+2 per hit dice, but nearly 7 spell levels for a d6 only hit die. So, what do you think? [/QUOTE]
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Should healing magic be based on HD or not?
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