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Community
General Tabletop Discussion
*Dungeons & Dragons
Should healing magic be based on HD or not?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8491462" data-attributes="member: 18"><p>I say the most extreme option - you should have to spend an HD to get healed by a healing spell, or at the very least, the majority of healing from healing spells should come from triggered HD spending.</p><p></p><p>For an example of the latter - let's say we had Cure Light Wounds - it heals for [Healer Stat mod]+1d4+Up to 1 triggered HD. So if you don't have an HD to spend or don't want to, you still get some healing, but not a ton. And the healing delivered overall is slightly better than the current model, but that's fine because the max healing/day is a lot lower than with the current scheme.</p><p></p><p>Also Goodberry can be changed to work well with this - eating a Goodberry allows you to instantly spend 1 HD (probably no CON mod or other stat mod) to heal, does nothing but provide food otherwise. That way it doesn't matter what crazed shenanigans you pull to fill your pockets with Goodberries (believe me, I've been that sweaty Druid, pockets full of juicy berries), they're only going to help so much. Without all the weird schemes or annoying fiddly changes people like to make to Goodberry too. It gives it some limited in-combat utility as well.</p><p></p><p>I like [USER=7017978]@BrokenTwin[/USER]'s ideas as well</p><p></p><p>As an aside, I feel fairly sure the only reason the default in 5E is not based on spending HD is that 5E was having a bit of a panic about being "too modern" late on in playtesting, and that HD-based out-of-combat healing was still "in the balance" up until fairly near design-lock, and by then it wasn't going to make sense to go back and change the healing spells to account for this. Especially as the scythe-owning spectre of modernity hung over proceedings. I don't think the confident 5E of 2021 gives two shakes of a lamb's tail about appearing modern though. Let alone of 2024.</p><p></p><p>EDIT - Also if you're not a fan of the mechanic I strongly suggest reading up on how Worlds Without Number (which has a free version with all the rules, just not all the classes) does healing. It's slightly too gritty for 5E, but it's the right direction imho.</p><p></p><p>EDIT - Also right now HD are just this thing that you use to fill in when you don't have sufficient magical healing and they are weird because some parties barely ever did into them much, and others absolutely burn through them, but the parties who burn through them aren't really getting anything from that, it's kind of more of a band-aid than anything else, so I'd like to see them as a more universal resource. I could see changing the number you got a bit.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8491462, member: 18"] I say the most extreme option - you should have to spend an HD to get healed by a healing spell, or at the very least, the majority of healing from healing spells should come from triggered HD spending. For an example of the latter - let's say we had Cure Light Wounds - it heals for [Healer Stat mod]+1d4+Up to 1 triggered HD. So if you don't have an HD to spend or don't want to, you still get some healing, but not a ton. And the healing delivered overall is slightly better than the current model, but that's fine because the max healing/day is a lot lower than with the current scheme. Also Goodberry can be changed to work well with this - eating a Goodberry allows you to instantly spend 1 HD (probably no CON mod or other stat mod) to heal, does nothing but provide food otherwise. That way it doesn't matter what crazed shenanigans you pull to fill your pockets with Goodberries (believe me, I've been that sweaty Druid, pockets full of juicy berries), they're only going to help so much. Without all the weird schemes or annoying fiddly changes people like to make to Goodberry too. It gives it some limited in-combat utility as well. I like [USER=7017978]@BrokenTwin[/USER]'s ideas as well As an aside, I feel fairly sure the only reason the default in 5E is not based on spending HD is that 5E was having a bit of a panic about being "too modern" late on in playtesting, and that HD-based out-of-combat healing was still "in the balance" up until fairly near design-lock, and by then it wasn't going to make sense to go back and change the healing spells to account for this. Especially as the scythe-owning spectre of modernity hung over proceedings. I don't think the confident 5E of 2021 gives two shakes of a lamb's tail about appearing modern though. Let alone of 2024. EDIT - Also if you're not a fan of the mechanic I strongly suggest reading up on how Worlds Without Number (which has a free version with all the rules, just not all the classes) does healing. It's slightly too gritty for 5E, but it's the right direction imho. EDIT - Also right now HD are just this thing that you use to fill in when you don't have sufficient magical healing and they are weird because some parties barely ever did into them much, and others absolutely burn through them, but the parties who burn through them aren't really getting anything from that, it's kind of more of a band-aid than anything else, so I'd like to see them as a more universal resource. I could see changing the number you got a bit. [/QUOTE]
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Should healing magic be based on HD or not?
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