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General Tabletop Discussion
*Dungeons & Dragons
Should healing magic be based on HD or not?
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<blockquote data-quote="DND_Reborn" data-source="post: 8492020" data-attributes="member: 6987520"><p>Thanks [USER=6788732]@cbwjm[/USER], [USER=6871653]@vincegetorix[/USER], and [USER=6779196]@Charlaquin[/USER] for the summaries!</p><p></p><p>Just to make sure I have it correctly:</p><p></p><p>1. PCs started out with 3x the hp of 5E (roughly). So, a fighter might start with 30-40 hp (given a CON bonus).</p><p>2. Each class had 6-10 healing surges, allowing 25% per use of maximum hp restore, one useable per encounter. Thus, 4 uses would restore 100% of maximum hp. Depending on your class this allowed you to effectively have anywhere from 150-250% <em>additional</em> hp during the adventuring day. Thus, our 1st level Fighter with 30 hp could have nearly 100 hp during the adventuring day at their disposal.</p><p>3. Since you did not <em>need</em> magic to access your healing surges, you have a vast reserve of hp to tap into during combat and (more often) in between battles.</p><p>4. Some magic and features allowed greater access to healing surges during an encounter and/or extended hp beyond healing surges out of combat.</p><p></p><p>Sound about right? If so, this seems like an awful lot of hp potentially during the adventuring day IMO, but not seeing it in use I could be wrong... With 5E, HD after short rest limits you to a maximum of an additional 100% without the use of healing magic, feat, or features.</p><p></p><p>Either way, some of this is very interesting to me because of what we've been doing in our 5E mod already, such as:</p><p></p><p>[spoiler="5E Mod homebrew rules"]</p><p>1. You can spend an action to use up to half (round down) your HD to heal yourself (in or out of battle). This is potentially like a 50% healing surge I would think? However, that means you won't have those HD to use until you recover them during a long rest.</p><p></p><p>2. You begin with 4 HD at 0-level (we added a full prologue level for the mod). However, your maximum HP is capped by a number of HD equal to your level (plus your hp at 0-level).</p><p></p><p>In other words, a 1st-level PC might have about 10-20 hp, even though they would have 5d8 HD available. They could spend 2d8 maximum as an action to restore some lost hp. FWIW, I should note you have no bonus hp per level really in our mod, so after the first few levels, hp maximum is lower than RAW.</p><p></p><p>3. When your hp = 0, overflow damage goes to HD on a 1-1 basis. If your HD are also 0, you are automatically unconscious and dying. Further damage reduces your maximum HD (not hp!), also on a 1-1 basis. You lose 1 from your maximum HD at the end of each round unless you are treated or stabilized. If your maximum HD is reduced to 0, you die.</p><p></p><p>We are literally using your spendable HD as your "reserve", and your maximum HD as your full body injury/trauma.</p><p></p><p>In the above example, the 1st-level PC would have say 15 hp and 5d8 HD. After 15 damage, he loses HD, after those 5 HD are gone, is has 5 more HD (his maximum) before death. So, if the PC had just 1 hp and all his HD, a 12-point hit would kill him instantly.</p><p></p><p>It is more lethal, and meant to be so.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8492020, member: 6987520"] Thanks [USER=6788732]@cbwjm[/USER], [USER=6871653]@vincegetorix[/USER], and [USER=6779196]@Charlaquin[/USER] for the summaries! Just to make sure I have it correctly: 1. PCs started out with 3x the hp of 5E (roughly). So, a fighter might start with 30-40 hp (given a CON bonus). 2. Each class had 6-10 healing surges, allowing 25% per use of maximum hp restore, one useable per encounter. Thus, 4 uses would restore 100% of maximum hp. Depending on your class this allowed you to effectively have anywhere from 150-250% [I]additional[/I] hp during the adventuring day. Thus, our 1st level Fighter with 30 hp could have nearly 100 hp during the adventuring day at their disposal. 3. Since you did not [I]need[/I] magic to access your healing surges, you have a vast reserve of hp to tap into during combat and (more often) in between battles. 4. Some magic and features allowed greater access to healing surges during an encounter and/or extended hp beyond healing surges out of combat. Sound about right? If so, this seems like an awful lot of hp potentially during the adventuring day IMO, but not seeing it in use I could be wrong... With 5E, HD after short rest limits you to a maximum of an additional 100% without the use of healing magic, feat, or features. Either way, some of this is very interesting to me because of what we've been doing in our 5E mod already, such as: [spoiler="5E Mod homebrew rules"] 1. You can spend an action to use up to half (round down) your HD to heal yourself (in or out of battle). This is potentially like a 50% healing surge I would think? However, that means you won't have those HD to use until you recover them during a long rest. 2. You begin with 4 HD at 0-level (we added a full prologue level for the mod). However, your maximum HP is capped by a number of HD equal to your level (plus your hp at 0-level). In other words, a 1st-level PC might have about 10-20 hp, even though they would have 5d8 HD available. They could spend 2d8 maximum as an action to restore some lost hp. FWIW, I should note you have no bonus hp per level really in our mod, so after the first few levels, hp maximum is lower than RAW. 3. When your hp = 0, overflow damage goes to HD on a 1-1 basis. If your HD are also 0, you are automatically unconscious and dying. Further damage reduces your maximum HD (not hp!), also on a 1-1 basis. You lose 1 from your maximum HD at the end of each round unless you are treated or stabilized. If your maximum HD is reduced to 0, you die. We are literally using your spendable HD as your "reserve", and your maximum HD as your full body injury/trauma. In the above example, the 1st-level PC would have say 15 hp and 5d8 HD. After 15 damage, he loses HD, after those 5 HD are gone, is has 5 more HD (his maximum) before death. So, if the PC had just 1 hp and all his HD, a 12-point hit would kill him instantly. It is more lethal, and meant to be so. [/spoiler] [/QUOTE]
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Should healing magic be based on HD or not?
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