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General Tabletop Discussion
*Dungeons & Dragons
Should healing magic be based on HD or not?
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<blockquote data-quote="Charlaquin" data-source="post: 8492036" data-attributes="member: 6779196"><p>To be more specific, a 1st level character started with a fixed amount of hit points based on their class (generally 10-15) plus their constitution <em>score</em> - not modifier. That tripped a lot of folks up their first time. After that, they gained a fixed amount per level, again based on class (generally 4-6), no adjustment based on con, though IIRC, if your con score increased after 1st level, you’d gain HP equal to the amount increased. So, a 1st level fighter would have 12 + Con score hit points; somewhere between 20 and 30 total.</p><p></p><p>Correct. Though that 1st level fighter would need 18 con to have 30 HP. A more typical fighter would probably have about 24 HP and 11 healing surges, with a surge value of 6, for a total of 90 HP per day without any additional healing from spells and such. Each additional level they would gain 5 extra hit points and their surge value would increase by ~1.25 (though fractional values don’t actually matter since you round down) for a total of ~18.75 HP per day per level.</p><p></p><p>It was definitely a lot of hit points, but damage numbers also started higher in 4e. Still, combats could and often did go pretty long, and you could expect 3 or 4 per adventuring day. The length of 4e combats was one of the major critiques, though they did go a lot faster if everyone knew their characters very well and paid attention through the whole combat. A lot more of the slowdown came from trying to remember all your abilities and triggers and bonuses and whatnot than from high HP values.</p><p></p><p>Definitely some interesting parallels!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8492036, member: 6779196"] To be more specific, a 1st level character started with a fixed amount of hit points based on their class (generally 10-15) plus their constitution [I]score[/I] - not modifier. That tripped a lot of folks up their first time. After that, they gained a fixed amount per level, again based on class (generally 4-6), no adjustment based on con, though IIRC, if your con score increased after 1st level, you’d gain HP equal to the amount increased. So, a 1st level fighter would have 12 + Con score hit points; somewhere between 20 and 30 total. Correct. Though that 1st level fighter would need 18 con to have 30 HP. A more typical fighter would probably have about 24 HP and 11 healing surges, with a surge value of 6, for a total of 90 HP per day without any additional healing from spells and such. Each additional level they would gain 5 extra hit points and their surge value would increase by ~1.25 (though fractional values don’t actually matter since you round down) for a total of ~18.75 HP per day per level. It was definitely a lot of hit points, but damage numbers also started higher in 4e. Still, combats could and often did go pretty long, and you could expect 3 or 4 per adventuring day. The length of 4e combats was one of the major critiques, though they did go a lot faster if everyone knew their characters very well and paid attention through the whole combat. A lot more of the slowdown came from trying to remember all your abilities and triggers and bonuses and whatnot than from high HP values. Definitely some interesting parallels! [/QUOTE]
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General Tabletop Discussion
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Should healing magic be based on HD or not?
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