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General Tabletop Discussion
*Dungeons & Dragons
Should healing magic be based on HD or not?
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<blockquote data-quote="Horwath" data-source="post: 8492297" data-attributes="member: 6801299"><p>have both.</p><p>You cast a healing spell. spells heal for HD+con of target plus HD of target plus spellcasting modifier.</p><p>You need to spend a number of HDs equal to spell level to have that amount of healing. If you do not spend HD, you are only healed for 1 HP per spell level.</p><p></p><p>Example:</p><p></p><p>fighter/wizard with 14 Con(because 90% of PCs have 14 Con) is healed by 5th level life cleric with 18 wis, with 3rd level Cure spell.</p><p></p><p>fighter/wizard has only 1 d10 HD and only 1 d6 HD,</p><p></p><p>so 3rd level spell heals for [1d10+2(targets Con mod)+1d10+4(casting mod)] + [1d6+2(targets Con mod)+1d6+4(casting mod)] + [1 (no HD left for 3rd level of healing)] +5 (life clerics feature).</p></blockquote><p></p>
[QUOTE="Horwath, post: 8492297, member: 6801299"] have both. You cast a healing spell. spells heal for HD+con of target plus HD of target plus spellcasting modifier. You need to spend a number of HDs equal to spell level to have that amount of healing. If you do not spend HD, you are only healed for 1 HP per spell level. Example: fighter/wizard with 14 Con(because 90% of PCs have 14 Con) is healed by 5th level life cleric with 18 wis, with 3rd level Cure spell. fighter/wizard has only 1 d10 HD and only 1 d6 HD, so 3rd level spell heals for [1d10+2(targets Con mod)+1d10+4(casting mod)] + [1d6+2(targets Con mod)+1d6+4(casting mod)] + [1 (no HD left for 3rd level of healing)] +5 (life clerics feature). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should healing magic be based on HD or not?
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