Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Should healing word require hit dice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8927765" data-attributes="member: 6877472"><p>I don't think it would make a difference, because if a monster can hit, it's probably going to do more damage than Healing Word heals now, and knock the player back down again.</p><p></p><p>My Opinion: Healing Word isn't the problem; it's the fact that the game is built on assumptions that make it the only good option to use.</p><p></p><p>I bet you could triple the healing of Cure Wounds and it wouldn't really matter much in combat. Unfortunately, the game isn't built around "hit points per combat", it's built around "hit points per day", which is the real culprit here.</p><p></p><p>In addition to your maximum hit point total, about half your Hit Dice can be basically added to your total (all of your Hit Dice in the playtest!). Then every bit of healing you receive is basically more staying power added to your character. But the cost of this healing is all over the place; maybe it's 2 sp 5 cp for 1d6+4+your total Hit Dice from a guy with the Healer Feat per short rest. Maybe it's 50 gp for 7 hit points per healing potion. Maybe it's a bonus to Hit Dice spent from Song of Rest. Maybe it's temps handed out by a Twilight Cleric. Or maybe you got a Fighter, and every short rest gives him a d10+Con mod hit points out of thin air.</p><p></p><p>Who knows? It varies wildly from group to group. But because the game goes "well, really, you have all this healing that doesn't come from spells, spell slot healing can't be good". And if spell slot healing isn't good, who is going to use it, if they have more effective spells to cast?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8927765, member: 6877472"] I don't think it would make a difference, because if a monster can hit, it's probably going to do more damage than Healing Word heals now, and knock the player back down again. My Opinion: Healing Word isn't the problem; it's the fact that the game is built on assumptions that make it the only good option to use. I bet you could triple the healing of Cure Wounds and it wouldn't really matter much in combat. Unfortunately, the game isn't built around "hit points per combat", it's built around "hit points per day", which is the real culprit here. In addition to your maximum hit point total, about half your Hit Dice can be basically added to your total (all of your Hit Dice in the playtest!). Then every bit of healing you receive is basically more staying power added to your character. But the cost of this healing is all over the place; maybe it's 2 sp 5 cp for 1d6+4+your total Hit Dice from a guy with the Healer Feat per short rest. Maybe it's 50 gp for 7 hit points per healing potion. Maybe it's a bonus to Hit Dice spent from Song of Rest. Maybe it's temps handed out by a Twilight Cleric. Or maybe you got a Fighter, and every short rest gives him a d10+Con mod hit points out of thin air. Who knows? It varies wildly from group to group. But because the game goes "well, really, you have all this healing that doesn't come from spells, spell slot healing can't be good". And if spell slot healing isn't good, who is going to use it, if they have more effective spells to cast? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should healing word require hit dice?
Top