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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should Holy Water do more damage, or turn undead?
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<blockquote data-quote="ValhallaGH" data-source="post: 5151048" data-attributes="member: 41187"><p>First, Holy Water is about as effective against undead as alchemist fire is against people. I.e. crappy because D&D doesn't want characters dying from only those attacks. The larger immediate damage is balanced by no chance of ongoing damage.</p><p>Should both of those be more useful? I think so, and you probably do to. How do you figure out what to make them do? Decide just how lethal you want bottles of napalm (alchemist fire) to be, and make holy water similarly nasty (again accounting for the limitations of viable targets and lack of damage-over-time capability).</p><p></p><p>Second, turning doesn't do <em>any</em> hp damage (excluding in Pathfinder). It a) has no effect, b) makes the creature flee and cower, c) destroys the creature outright. Only b) is worthwhile in potion form; c) is too good, and a) is as worthless at it sounds. So, unless you're using Pathfinder, the turning thing is a poor idea (and mechanic) to make holy water useful.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5151048, member: 41187"] First, Holy Water is about as effective against undead as alchemist fire is against people. I.e. crappy because D&D doesn't want characters dying from only those attacks. The larger immediate damage is balanced by no chance of ongoing damage. Should both of those be more useful? I think so, and you probably do to. How do you figure out what to make them do? Decide just how lethal you want bottles of napalm (alchemist fire) to be, and make holy water similarly nasty (again accounting for the limitations of viable targets and lack of damage-over-time capability). Second, turning doesn't do [I]any[/I] hp damage (excluding in Pathfinder). It a) has no effect, b) makes the creature flee and cower, c) destroys the creature outright. Only b) is worthwhile in potion form; c) is too good, and a) is as worthless at it sounds. So, unless you're using Pathfinder, the turning thing is a poor idea (and mechanic) to make holy water useful. Good luck. [/QUOTE]
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Community
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Should Holy Water do more damage, or turn undead?
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