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General Tabletop Discussion
*Dungeons & Dragons
Should Humans get subraces in 5e?
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<blockquote data-quote="steeldragons" data-source="post: 6275402" data-attributes="member: 92511"><p>See, I think it could very easily be done. While you're probably right, [MENTION=22424]delericho[/MENTION] , that some people would get up in arms...cuz, let's face it, it's D&D and some types of people will whine/cry/argue about any-blessed-thing they can, a simple one liner (with art) stating and showing that these subraces are not intended to nor, in any way, make racial assumptions, should keep most rational people at bay.</p><p></p><p>I was thinking even less "generic" than Li's. But using something like "nomad" or "tribesman" and then showing a "Hun-like" mounted archer, a native american-style "plains-hunter/tracker", or a "masai-esque" spear and shield warrior. Even a nordic-looking "barbarian" whose tribe wanders the tundra following herds of game could be a "nomad." </p><p></p><p>Take a more "high civilization" slant and show a Romanesque senator, an Egyptian-style scholar, Persian or Summerian-like warriors, an asian-looking courtier/noble, a central/south-american looking priest, etc...</p><p></p><p>Hold them <em>all </em>up as examples of what a DM/player/particular table or setting can do with the human "subrace." How can anyone take exception to that? And those that do, well, can be ignored since they're obviously not rational.</p><p></p><p>Human subrace 1: Nomad/Tribesman: +1 to X ability score (I'd wager Dex. or Con.). Their own language ["Common" becomes the second language which PCs are assumed to have learned/know somehow]. And 2 skills from the following list: Tracking, Riding, Nature [indigenous environment] Lore, Animal Handling, Survival, or<em> xyz</em> whatever.</p><p></p><p> Human subrace 2: Urbane/Cosmopolitan: +1 to X ability score (I'll say Int. or Cha.). Select 1 extra language [likely something spoken by a large minority or neighboring realm with whom a lot of trade is conducted]. Pick 2 skills from the following list: Diplomacy, Appraisal, Political/Law Lore, History [civilization of origin] Lore, or<em> xyz </em>whatever. </p><p></p><p>You get the idea, whatever will match whatever the non-human subraces get. Obviously, they wouldn't have darkvision or anything 'supernatural" (though I could see nomads, perhaps, having a limited lowlight vision), but some kind of low % chance for the Cosmo human to know some lore about something, or a bonus to a particular kind of save or something like that...enough to feel like a different "human" without any "uber" abilities/skills that would feel unearthly/inhuman.</p><p></p><p>I think it's entirely doable. I don't believe they <em>will </em>do it. But they certainly could...and homebrewing something comparable to the non-human subraces seems like a snap.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6275402, member: 92511"] See, I think it could very easily be done. While you're probably right, [MENTION=22424]delericho[/MENTION] , that some people would get up in arms...cuz, let's face it, it's D&D and some types of people will whine/cry/argue about any-blessed-thing they can, a simple one liner (with art) stating and showing that these subraces are not intended to nor, in any way, make racial assumptions, should keep most rational people at bay. I was thinking even less "generic" than Li's. But using something like "nomad" or "tribesman" and then showing a "Hun-like" mounted archer, a native american-style "plains-hunter/tracker", or a "masai-esque" spear and shield warrior. Even a nordic-looking "barbarian" whose tribe wanders the tundra following herds of game could be a "nomad." Take a more "high civilization" slant and show a Romanesque senator, an Egyptian-style scholar, Persian or Summerian-like warriors, an asian-looking courtier/noble, a central/south-american looking priest, etc... Hold them [I]all [/I]up as examples of what a DM/player/particular table or setting can do with the human "subrace." How can anyone take exception to that? And those that do, well, can be ignored since they're obviously not rational. Human subrace 1: Nomad/Tribesman: +1 to X ability score (I'd wager Dex. or Con.). Their own language ["Common" becomes the second language which PCs are assumed to have learned/know somehow]. And 2 skills from the following list: Tracking, Riding, Nature [indigenous environment] Lore, Animal Handling, Survival, or[I] xyz[/I] whatever. Human subrace 2: Urbane/Cosmopolitan: +1 to X ability score (I'll say Int. or Cha.). Select 1 extra language [likely something spoken by a large minority or neighboring realm with whom a lot of trade is conducted]. Pick 2 skills from the following list: Diplomacy, Appraisal, Political/Law Lore, History [civilization of origin] Lore, or[I] xyz [/I]whatever. You get the idea, whatever will match whatever the non-human subraces get. Obviously, they wouldn't have darkvision or anything 'supernatural" (though I could see nomads, perhaps, having a limited lowlight vision), but some kind of low % chance for the Cosmo human to know some lore about something, or a bonus to a particular kind of save or something like that...enough to feel like a different "human" without any "uber" abilities/skills that would feel unearthly/inhuman. I think it's entirely doable. I don't believe they [I]will [/I]do it. But they certainly could...and homebrewing something comparable to the non-human subraces seems like a snap. [/QUOTE]
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Should Humans get subraces in 5e?
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