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General Tabletop Discussion
*Dungeons & Dragons
Should Hunter's mark (Ranger spell) drop Concentration requirement?
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<blockquote data-quote="SilverfireSage" data-source="post: 6391694" data-attributes="member: 6778313"><p>Yeah, I know. But he can cast Hunter's Mark at least 4 times a day, and more if he wants to use up a higher level spell slot. </p><p></p><p></p><p></p><p></p><p></p><p>You're right, that was a typo. It's 40 damage every round over 5 rounds, for a total of 200 damage. So I was off by 10, not by 50 like you are. And I did this with a freaking calculator just now so I don't know how on earth you got 150. I was also comparing this to the damage after a fighter has used those dice, as it is likely that he won't use everything he has all in a flurry of 5 rounds which would be kind of stupid.</p><p>Would you mind doing me a favor? I've been providing you with my math. Would you mind showing us how you got to over 250? I believe it, I just want to see it, in fairness and all.</p><p></p><p></p><p></p><p>I didn't include HM in that calculation. 4d8+20 is from a longbow with a 20 dexterity using swift quiver which gives 4 attacks a round when added to his flat 2 attacks. The extra 1d8 comes from colossus slayer. I didn't do the math, but doing it just now, 5d8+20 over 5 rounds doing max damage each round is 300 damage. And he can do that for 12 rounds. So... yeah that doesn't even looks like "narrowly beating". A fighter has to use everything to get up to that kind of damage. A ranger casts a single spell, of which he has 15. </p><p></p><p></p><p></p><p></p><p>4 will go to HMs and 2 will go to SQs. The other 9 will go to other things, and they last a heck of a long time. Hunters Mark lasts for an hour. So for 4 hours a day a ranger can keep an extra 1d6 damage. Or he could cast it as a 5th level slot, and use it all day long. I really doubt either of us want to do a calculation on an average 5 encounter day with one short rest and how much damage a fighter or a ranger would do over that amount of time. But saying much much weaker? Even though I've shown that it's only a matter of around 20 damage over the course of an encounter? That's hardly much much weaker, and you still haven't shown how the utilities aren't that great. And sure, you might have a rogue that is a better survivalist and tracker, but guess what? They aren't better at combat. Everything in 5E is about trade offs. A ranger is a jack of all trades, skillful, knowledgeable, and powerful. A fighter is powerful, but not very skillful or knowledgeable. A rogue is knowledgeable and skillful, but not very powerful. </p><p></p><p>If you want to continue with this, fine. But hyperbole, lack of evidence, and a disregard for the rest of 5E's mechanics won't get you very far.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6391694, member: 6778313"] Yeah, I know. But he can cast Hunter's Mark at least 4 times a day, and more if he wants to use up a higher level spell slot. You're right, that was a typo. It's 40 damage every round over 5 rounds, for a total of 200 damage. So I was off by 10, not by 50 like you are. And I did this with a freaking calculator just now so I don't know how on earth you got 150. I was also comparing this to the damage after a fighter has used those dice, as it is likely that he won't use everything he has all in a flurry of 5 rounds which would be kind of stupid. Would you mind doing me a favor? I've been providing you with my math. Would you mind showing us how you got to over 250? I believe it, I just want to see it, in fairness and all. I didn't include HM in that calculation. 4d8+20 is from a longbow with a 20 dexterity using swift quiver which gives 4 attacks a round when added to his flat 2 attacks. The extra 1d8 comes from colossus slayer. I didn't do the math, but doing it just now, 5d8+20 over 5 rounds doing max damage each round is 300 damage. And he can do that for 12 rounds. So... yeah that doesn't even looks like "narrowly beating". A fighter has to use everything to get up to that kind of damage. A ranger casts a single spell, of which he has 15. 4 will go to HMs and 2 will go to SQs. The other 9 will go to other things, and they last a heck of a long time. Hunters Mark lasts for an hour. So for 4 hours a day a ranger can keep an extra 1d6 damage. Or he could cast it as a 5th level slot, and use it all day long. I really doubt either of us want to do a calculation on an average 5 encounter day with one short rest and how much damage a fighter or a ranger would do over that amount of time. But saying much much weaker? Even though I've shown that it's only a matter of around 20 damage over the course of an encounter? That's hardly much much weaker, and you still haven't shown how the utilities aren't that great. And sure, you might have a rogue that is a better survivalist and tracker, but guess what? They aren't better at combat. Everything in 5E is about trade offs. A ranger is a jack of all trades, skillful, knowledgeable, and powerful. A fighter is powerful, but not very skillful or knowledgeable. A rogue is knowledgeable and skillful, but not very powerful. If you want to continue with this, fine. But hyperbole, lack of evidence, and a disregard for the rest of 5E's mechanics won't get you very far. [/QUOTE]
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Should Hunter's mark (Ranger spell) drop Concentration requirement?
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