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General Tabletop Discussion
*Dungeons & Dragons
Should Hunter's mark (Ranger spell) drop Concentration requirement?
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<blockquote data-quote="Zalabim" data-source="post: 6391865" data-attributes="member: 73227"><p>Over 5 rounds, the fighter throws 38 (4d8+20) damage each round for 190 damage total. Each AS used adds 38 more. Each SD used adds 6.5 more, at a minimum. (Using precision attack to turn a miss into a hit is worth more damage, but I won't calculate that.) These features are restored by a short rest and they automatically get 1 SD for an encounter if they had none.</p><p></p><p>Over 5 rounds, the ranger throws 23.5 (3d8+10) damage on round one as the bonus action is used to cast swift quiver. Then throws 42.5 (5d8+20) damage on the next four rounds for 193.5 damage total. Alternatively, the ranger throws 30.5 (3d8+2d6+10) damage per round with HM for a total of 152.5. A beast master instead of hunter could throw 28 (14+6d4) from the flying snake and 13(1d8+1d6+5) with hunter's mark for 205, or 9.5(1d8+5) round 1 and 28.5(3d8+15) with swift quiver for 263.5. Foe Slayer adds 25 damage to this against a favored enemy (Same caveat as precision attack here). The ranger can cast swift quiver twice a day, hunter's mark up to 13 times after that, and has a 25-35% chance to lose concentration whenever taking damage. The flying snake has flyby attack and 60 ft flying speed. </p><p></p><p>Over 5 rounds, the rogue throws 43.5 (11d6+5) damage each round for 261 total as the thief gets two turns in the first round of every combat. The rogue does not have the same attack bonus as the others, but could be attacking with advantage by hiding every round. The thief can instead use an object as its bonus action and use magic devices, if one is available.</p><p></p><p>6 Encounter totals: Fighter 1255+115 per SR, BM Ranger 1347+150 against FE, Hunter Ranger 997+150 against FE, Rogue 1566. </p><p></p><p>If paladins weren't banned from ranged weapons (more or less) they'd conceivably throw 33(4d8+2d4+10) damage per round for 165 in this contest with divine favor. As is, they can pull in 33(2d8+4d4+14) with elemental weapon on a longbow in place of swift quiver for 132(165 with it precast), or 22(2d6+2d4+10) each round for 110 with divine favor using thrown weapons if you don't like a rapier-wielding paladin.</p><p></p><p>Analysis: The fighter is at a respectable baseline and can throw fairly renewable resources for more damage. The rogue is a striker. The hunter ranger suffers in these comparisons because its 11th level feature (Fighter's 3rd attack, Beast Masters 2nd companion attack, Paladins automatic 1d8 smite, Pact Blade Warlock's +Cha to damage) is a multiattack rather than increased single target damage. Precasting is hugely important with Swift Quiver. Both standard archers need Sharpshooter, which the fighter will have at less cost. The ranger can hide like the rogue each round, unless it is using swift quiver. The ranger will drop a lot of concentration spells in practice. Don't cry when the beast master's companion dies every day.</p></blockquote><p></p>
[QUOTE="Zalabim, post: 6391865, member: 73227"] Over 5 rounds, the fighter throws 38 (4d8+20) damage each round for 190 damage total. Each AS used adds 38 more. Each SD used adds 6.5 more, at a minimum. (Using precision attack to turn a miss into a hit is worth more damage, but I won't calculate that.) These features are restored by a short rest and they automatically get 1 SD for an encounter if they had none. Over 5 rounds, the ranger throws 23.5 (3d8+10) damage on round one as the bonus action is used to cast swift quiver. Then throws 42.5 (5d8+20) damage on the next four rounds for 193.5 damage total. Alternatively, the ranger throws 30.5 (3d8+2d6+10) damage per round with HM for a total of 152.5. A beast master instead of hunter could throw 28 (14+6d4) from the flying snake and 13(1d8+1d6+5) with hunter's mark for 205, or 9.5(1d8+5) round 1 and 28.5(3d8+15) with swift quiver for 263.5. Foe Slayer adds 25 damage to this against a favored enemy (Same caveat as precision attack here). The ranger can cast swift quiver twice a day, hunter's mark up to 13 times after that, and has a 25-35% chance to lose concentration whenever taking damage. The flying snake has flyby attack and 60 ft flying speed. Over 5 rounds, the rogue throws 43.5 (11d6+5) damage each round for 261 total as the thief gets two turns in the first round of every combat. The rogue does not have the same attack bonus as the others, but could be attacking with advantage by hiding every round. The thief can instead use an object as its bonus action and use magic devices, if one is available. 6 Encounter totals: Fighter 1255+115 per SR, BM Ranger 1347+150 against FE, Hunter Ranger 997+150 against FE, Rogue 1566. If paladins weren't banned from ranged weapons (more or less) they'd conceivably throw 33(4d8+2d4+10) damage per round for 165 in this contest with divine favor. As is, they can pull in 33(2d8+4d4+14) with elemental weapon on a longbow in place of swift quiver for 132(165 with it precast), or 22(2d6+2d4+10) each round for 110 with divine favor using thrown weapons if you don't like a rapier-wielding paladin. Analysis: The fighter is at a respectable baseline and can throw fairly renewable resources for more damage. The rogue is a striker. The hunter ranger suffers in these comparisons because its 11th level feature (Fighter's 3rd attack, Beast Masters 2nd companion attack, Paladins automatic 1d8 smite, Pact Blade Warlock's +Cha to damage) is a multiattack rather than increased single target damage. Precasting is hugely important with Swift Quiver. Both standard archers need Sharpshooter, which the fighter will have at less cost. The ranger can hide like the rogue each round, unless it is using swift quiver. The ranger will drop a lot of concentration spells in practice. Don't cry when the beast master's companion dies every day. [/QUOTE]
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Should Hunter's mark (Ranger spell) drop Concentration requirement?
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