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Should I add Action Points to my game?
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<blockquote data-quote="Finley DaDum" data-source="post: 2825161" data-attributes="member: 30376"><p>I have been running an Eberron campaign for about a year now taking characters from 2nd level to 11th level. At first they often forgot they had action points and would have to be reminded. This led to some situations where they were close to making the next character level and would start using them for almost anything to use them up. Another effect if fairly predictable like any resource they would almost always save them for the "big" fights. As the campaign got farther along the main effect is that they have been used almost entirely for saving throws. This from a player standpoint is probably the best use of the resource but I had originally hoped that the action points might have been used more to try to do things that they might have not attempted without them. </p><p></p><p>All in all I have a mixed reaction to them they help character survivability which is a good effect but my main goal to add a herioc element to the campaign was not realized in any meaningful way. I am starting a campaign as a player that will be using them with slight adjustments so hopefully I will get the other side of the picture.</p></blockquote><p></p>
[QUOTE="Finley DaDum, post: 2825161, member: 30376"] I have been running an Eberron campaign for about a year now taking characters from 2nd level to 11th level. At first they often forgot they had action points and would have to be reminded. This led to some situations where they were close to making the next character level and would start using them for almost anything to use them up. Another effect if fairly predictable like any resource they would almost always save them for the "big" fights. As the campaign got farther along the main effect is that they have been used almost entirely for saving throws. This from a player standpoint is probably the best use of the resource but I had originally hoped that the action points might have been used more to try to do things that they might have not attempted without them. All in all I have a mixed reaction to them they help character survivability which is a good effect but my main goal to add a herioc element to the campaign was not realized in any meaningful way. I am starting a campaign as a player that will be using them with slight adjustments so hopefully I will get the other side of the picture. [/QUOTE]
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Should I add Action Points to my game?
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